Make towers deal %HP True damage

Deus Imperator··1 votes·410 views

Starting with 30% Max hp, Increasing by 10-15% per shot

Idea taken/Stolen/Borrowed from another topic

And Make The Twin nexus turrets Rapid fire like the twisted treeline

Lets see what anti arguments this gets besides "Muh LCS Plays" "1 Hour Games" "Muh Divings"

5 Comments

Ralanr1 votes

I'm honestly surprised that they don't.

DoctorInju1 votes

Blitzcrank Thresh Nautilus Urgot

Crett1 votes

This isn't going to stop Lee Sin or Xin Xhao from towerdiving you; it's just going to make tanks more useless late-game

uGpKf3fL2b1 votes

I think tanks should be able to tank turrets. Assassins shouldn't. Very early game, this is how it works, but once the first tier turrets go down, dives are a piece of cake.

They shouldn't make towers deal %HP True damage cause that removes a tank's job. What they should do is just increase the damage (and tankiness!) of the mid and base towers by a flat amount, making it harder for non-tanks to dive. That way, tanks would come more back into favor, games wouldn't be lightning fast, and dives would be more team oriented. Also, they should make first tier turrets worth less and second worth more.

Edit: Champions like PantheonFizzMasterYiMaokaiEliseVladimir would also get more picks since they can block/disengage turrets.

Wizzleboom1 votes

item 3056 Imagine this being useful. Why did they even make this item if turrets are a joke by the time you can use it?

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