im puking out ideas for Potential garen changes

Azteryz·5/7/2017, 3:45:42 PM·3 votes·924 views

Q: make the damage component of it stronger or make the actual animation of it faster (hate missing cs)

e: while spinning if you buffer q garen uses the momentum of his spins to do a stronger leaping strike (Q) at the end of his spins

http://i.imgur.com/oVw2iCH.gif

or

make his actual spins slower but do much more damage making it more threatening instead of being a slightly stronger sunfire cape and increase the armor shred if he is able to hit you with 4 of his slow spins

also this gives you guys a reason to actually animate his spinning instead of it looking weird af

http://data.whicdn.com/images/77664522/original.gif

r: keep it the same its beautiful (im stumped about the villain mechanic so dont ask me for input on that)

https://i.makeagif.com/media/3-14-2015/LzHswn.gif

w in my opinion could do the most work or straight up have the most potential

w: Garen's Armor glows bright and he takes reduced damage, if he takes a a certain threshold of damage he can then reactivate w and use "Demacian stand"

w second activation "demacian stand": Garen releases the pent up damage his magic armor has sustained and releases it in a small aoe around him that silences/slows/damages (not sure which one) enemies

that is all

justice

http://pa1.narvii.com/5832/cb05eb2ba646f3c875afd27e1c80b91a512e97d6_hq.gif

12 Comments

Ralanr5/7/2017, 5:55:45 PM3 votes

I like the EQ idea.

chipndip15/7/2017, 4:10:22 PM1 votes

There IS a space to make a more "defense" oriented juggernaut, but that ult has GOT to go. Having a no-counterplay nuke button that needs little to no setup is eating his power budget and severely limits what he could be.