This League of Tanks is the biggest balance disaster in LoL history
Discuss.
Discuss.
Seems fine to me.
The passes they've made on tanks and items did a few things that threw them into the meta (imo):
All this amounts to support and jungle tanks doing really well
Imo outside of Cho' Gath's stoneplate interaction, this is a fun meta- it feels fair and each role has been more niche-ified. ADCs still shred tanks, they just don't magically cut them down like butter after 20 minutes by default
Dont forget its not just items, they went and reworked buffed a bunch of tanks individually like
and now all tanks have extreme mobility, high damage, non-ultimate CC, multiple uncleansable CCs, damage scaling off defense etc
but maokai was consider unfair before that he was to strong in fights cuz of his ult taken damage from allies and turning it into damage for him. that he had no "skill" to show if you were good or not... then riot changed his ult , took % hp damage off of W which was target-able and then took impact damage from his E and put the % hp damage with a conditional bonus damage if it was in a bush
It's not League of Tanks. But tanks now do have a couple of meta champs. Much like every other class has. People are just complaining because jungle and support tanks were completely unviable for months and months. Now that they are just as viable as mages and healers suddenly people don't know what to do when their enemies don't blow up in 2 seconds and they need to mind the macro.
Tanks have never been "completely unviable". Tanks are the only class that have been absolutely necessary to win games since the beginning of LoL, and the more on your team the higher your chances of winning.
Thats not true. One engaging super tank is all you need. More than that and you run the risk of having 0 dmg team, especially if your adc had bad early game. Someone still has to do damage.
Tanks have never been "completely unviable". Tanks are the only class that have been absolutely necessary to win games since the beginning of LoL, and the more on your team the higher your chances of winning.
So you are denying that support tanks were unviable during the height of the AP Support meta?
I...I...Idunno man, that comment just removed what last respect for your opinion I might have had.
As an ADC main, I want tank supports. Supports like
dont do anything except erase mistakes, but if youre good (like me) that offers nothing. I want a tank can make a grab or jump in there and CC the enemy and I finish them off.
Months? Support and Jungle engage tanks have been unviable, in general, for years.
whats there to discuss about it lol
Well is it the biggest disaster or not? The only way to win games nowadays is to have more tanks than the enemy.
lmao its a disaster. The game is so unbalanced rn and its mostly tanks. you got Sejuani, Maokai, Zac, Stoneplate, Locket, etc.
Im glad you agree. There were other disasters like League of Cleavers, Lethality etc
League of Lethality is already back lmao
league of cleavers
pick
get
win game
You haven't been around for very long then. Kassadin? Devourer? The actual league of tank meta a while ago?
I may be biased because I play
so Ive never had a problem with
. He jumps at me, deals 80% of my hp instantly, then I turn and kill him.
Either way, tanks being OP is much worse than assassins or something else because at least non-tanks die if you catch them.
I'm not referring to Kassadin in general, there was a point in time where he was permanently banned (and I mean permanent, 90%+ ban rate if I remember right) because he was infamously broken to all hell, with his ult range being larger, silence on his Q, and some other things that have since been removed or nerfed substantially.
I wasn't around at the time of the 99% ban rate Kassawin, but even I've heard of it
I also hear Jax w/ Dodge Stats was broken as well
oh and if he didnt get banned he was picked and you could expect to lose game about 17 mins in...
it was one of the few times a champ was truly completely broken
at the same time there was AP YI MID so fukin annoying
completely agree
went from champs who had some similar strengths but did plenty of unique things to 3 champs who offer NOTHING but oodles of easy-to-apply crowd control and absurd defensive steroids. the exact opposite of what we should have gotten from the tank update
is broken especially with
, has homogenized every tank to build the same item because nothing can compare with auto-winning teamfights with this combination
im mad
[{quoted}](name=Big Lincoln,realm=NA,application-id=3ErqAdtq,discussion-id=l828Alv8,comment-id=0003,timestamp=2017-08-02T03:18:55.242+0000)
NOTHING but oodles of easy-to-apply crowd control
People dont seem to realize how HUGE of a buff this is.
Changing
taunt from his ult to a normal ability is such a massive buff it doesnt even matter if its "telegraphed" or "easy to dodge" or not. Then they also gave him a non-ultimate knockup because why not?
Before we could play around tanks like
or
because once they ult they are pretty much done, but now they have no downtime to being a threat.
hasnt been updated yet, but expect some more non-ultimate CC probably uncleansable
That's a weird way to spell lethality
It's a good thing I main the true damage mage. 