Teleport nerfs and Spawn timers could use an alternate fix.
Teleport It's intended and balanced purpose is for tanks and slow scaling champions to be able to afford a recall, scale properly and hold tower. After years people have been using it more aggressively, mainly to teleport to bot lane for a teamfight / dragon fight.
PROPER FIX Teleport cooldown reverted (shorter cooldown) Teleport cannot be cast onto friendlies, restricted to towers. When Teleport is on cooldown, gain gradual movement speed around towers.
Spawn Timers and Snowballing The intended purpose of spawn timers is so that games don't go longer than 35+ minutes when you kill someone, and making kills actually do something in the game rather than have players camp inner towers for eternity.
PROPER FIX Tower aggro changes to delay minions from wiping under tower. Aggro priority = Caster, Turret, Melee, Champions Original Aggro priority was the first minion in range, turret, melee, ranged. Caster minions grant no experience, while Melee and Turret minions now grant more experience to compensate.
Recall time reduced when below half health. Spawn times increased by 5 seconds Summoner pool movement boost changed to 0:00~15:00, from. . I actually don't know, I think it's what 20 minutes?