Calling AD Assassin Jungle Mains (Who Is Deadliest?)
Hello like-minded junglers abroad. Please rate the following if you would, I'd really appreciate it:
Please rate on a scale of 1-10 :).
Rengar:
Pick Potential: Carry Potential: Consistency (Likelihood to maintain low deaths and frequently get ahead): Clear Speeds: Dueling Capabilities: Ganks (Pre-6): Ganks (Post-6): Objective Control: Teamfighting Ability: Flexibility (In both build and the compositions they can be effectively played in):
Nocturne:
Pick Potential: Carry Potential: Consistency (Likelihood to maintain low deaths and frequently get ahead): Clear Speeds: Dueling Capabilities: Ganks (Pre-6): Ganks (Post-6): Objective Control: Teamfighting Ability: Flexibility (In both build and the compositions they can be effectively played in):
Thanks in advance, no post is too long. I'd love insight, because I go back and fourth between these two all of the time. I've considered all of these things (And more) but I'd like to hear from others. I usually go bruiser build, for what it's worth, really relative to the game.
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), or a burst mage with low cooldowns (...lebroken, mostly), or Zed, or rengar, or...he's not the best 1v1 if he doesn't control the engage.
Ganks (Pre-6): 4. He can do some work if he gets close, but odds are they're just going to wait for your tether and then flash it. You could flash forward early and predict, but you still risk breaking the e tether.
Ganks (Post-6): 9. You are going to get on top of them. You are not leaving unless they chain cc you. But, I still think his damsge output is a bit wonky and time-consuming, so.
Objective Control: 6. You're scary. You can hit things hard and sustain well enough, so dragons and towers are easy prey. But youre also a melee autoattacker, which gives you very little siege power.
Teamfighting Ability: 5. I hate doing teamfights with noc. He's not bad, he just has to spite kill the enemy carry or his team loses the fight.
Flexibility (In both build and the compositions they can be effectively played in): 6. He can go either tanky bruiser or AD pretty effectively. Both are a little weird, but workable.