Nerfing caitlyn's traps now is just a service thats long over due

Darth Sidiouss··2 votes·243 views

The most cancerous interaction with her is the traps.. the problem is why this took so long? pulse fire sales were sky high and met the mark? or does the balance team actually not play the game or even watch LCS shes been a dominate pick for how long now?

(I dont watch LCS like that im guessing at the sky here. Pretty sure im correct tho.)

When players complain about a specific champion we make it clear whats wrong from the get go every single thread that ever complained about Caitlyn was interactions with her traps nothing else really. What happens? we get a few nicks at her attack speed pretending that's the actual problem. The balance team needs step it up and call bullshit when its bullshit just like the playerbase does and the playerbase is not stupid either beating around the bush to buy time for sales im assuming is just insulting the entire player base intelligence and dealing more harm than good to the game.

You cannot talk longevity with league of legends when the balance is just abused to benefit skin sales. It needs to be said. Skin sales must be anonymous to balance your company will make money REGARDLESS.

4 Comments

Rainfall2 votes

they are nerfing the 48% winrate caitlyn who lost 2/3rds of her playrate.

Ahristocats1 votes

going from 30% to 20% pick rate is 1/3 not 2/3

nice try tho

she's being nerfed for lcs anyway, deal with it

Rainfall1 votes

op.gg uses stats from the last 30 days.

Ecthelon1 votes

I agree with this, the trap nerfs help because its not enough time to Q auto i'd imagine. However, they need to** revert the attack speed nerfs** if this happens, shes already at a 48% winrate now because of all this...

-Base attack speed lowered from 0.568 to 0.521 -Attack Delay changed from 0.1 to 0.2 -Headshot no longer stacks multiple times per attack with Hurricane. -Attack speed per level growth reduced form 4% to 2%

And now she is getting this on top of it...

-Yordle Snap Trap (W) trap root time lowered from 1.5 seconds at all ranks to .9/1.05/1.2/1.35/1.5 seconds.

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