Tristana Re-Imagined (Ability Kit)
Disclaimer: This is not a rework of any kind, this is just a fun little fan project, but it can help spark ideas for Riot Games with presenting ideas they would not have thought of otherwise. This post is just creating a "what if" scenario of taking Tristana and in some parallel dimension she is different than what she is in our dimension, but still somewhat recognizable.
Basic Attack Range: 500 units Attack Speed: 0.690 +2.5% per level Movement: 330 units per second
Scout's Code (Passive): Range: 1000 units; Ranks: Levels 1 - 18 If there is an equal or greater number of enemy champion(s) to allied champion(s) then Tristana deals 2% - 8% (+2% per 100AP) of target's max health as bonus magic damage on-hit.
Additionally, if there are more enemy champions than allied champion(s) then Tristana places explosive charges on her basic attacks against enemy champion that last for up to 4 seconds. After 3 basic attacks from Tristana against a charge it will explode, dealing 80 - 400 (+50%bAD)(+80%AP) magic damage in a small area.
Rapid Fire (Q): Cooldown: 8/7/6/5/4 seconds; Cost: 24/28/32/36/40 mana; Range: 900 units Tristana fires 3 basic attacks in a line in the target direction, dealing 28/31/34/37/40% damage each shot to the first enemy struck.
Rocket Jump (W): Cooldown: 26/23/20/17/14 seconds; Cost: 90 mana; Range: 1000 / 425 units Passive: Takedowns and detonating an explosive charge will refund Rocket Jump's cooldown.
Active: Tristana blasts herself through the air to the target location, applying an explosive charge to struck enemy champions and slowing all struck enemies down by 99% for 0.5/0.75/1/1.25/1.5 seconds.
Shield for the Brave (E): Cooldown: 14/12.5/11/9.5/8 seconds; Cost: 50 mana; Range: 500 units 1st Cast: Tristana shields herself for 40/55/70/85/100(+25%bAD)(+30%AP) shield for 4 seconds, attacks on hit grow this shield by an additional 15/20/25/30/35(+25%bAD)(+20%AP) shield up to 6 times, total maximum 130/175/220/265/310(+175%bAD)(+150%AP) shield.
2nd Cast: Tristana detonates her shield, dealing the remaining shield as magic damage to nearby enemies. If the shield detonates after 4 seconds then it deals true damage instead of magic damage.
Demolition Expert (R): Cooldown: 150/120/90 seconds; Cost: 100 mana; Range: 1000 / Global / 600 units Passive: While Demolition Expert is on cooldown, Tristana deals 30/70/110(+20%AD)(+20%AP) bonus physical damage against enemy structures and gains 20/35/50% bonus attack speed while near enemy structures.
1st Cast: Tristana marks the target enemy champion for 4/5/6 seconds, all enemy champions can only move towards that champion, the marked enemy is grounded. All units, ally and enemy, move 20% faster towards the marked champion.
2nd Cast: Tristana detonates the mark, dealing 90/120/150 plus 16/20/24%(+2% per 100bAD)(+4% per 100AP) of the target's missing health as magic damage and greatly knocking back all other nearby enemies while being dealt the same damage the target took as magic damage. Damage is halved if there are more allied champions than enemy champions nearby.
P.S. Tristana herself counts as an allied champion, so 1v1 or 5v5 grants her bonus on-hit damage. When she is outnumber whether it be 1v2, 1v3, 2v4, 3v4, 4v5, that kind of thing then she also gets easy access to applying explosive charges.
Also explosive charges here ONLY deal damage when fully detonated, if the time runs out and the requirement has not been met then it fizzles out and does nothing. Explosive charge duration does not refresh if the target already has one on them.