Tristana Re-Imagined (Ability Kit)

Stacona··1 votes·248 views

Disclaimer: This is not a rework of any kind, this is just a fun little fan project, but it can help spark ideas for Riot Games with presenting ideas they would not have thought of otherwise. This post is just creating a "what if" scenario of taking Tristana and in some parallel dimension she is different than what she is in our dimension, but still somewhat recognizable.


Basic Attack Range: 500 units Attack Speed: 0.690 +2.5% per level Movement: 330 units per second


Scout's Code (Passive): Range: 1000 units; Ranks: Levels 1 - 18 If there is an equal or greater number of enemy champion(s) to allied champion(s) then Tristana deals 2% - 8% (+2% per 100AP) of target's max health as bonus magic damage on-hit.

Additionally, if there are more enemy champions than allied champion(s) then Tristana places explosive charges on her basic attacks against enemy champion that last for up to 4 seconds. After 3 basic attacks from Tristana against a charge it will explode, dealing 80 - 400 (+50%bAD)(+80%AP) magic damage in a small area.

Rapid Fire (Q): Cooldown: 8/7/6/5/4 seconds; Cost: 24/28/32/36/40 mana; Range: 900 units Tristana fires 3 basic attacks in a line in the target direction, dealing 28/31/34/37/40% damage each shot to the first enemy struck.

Rocket Jump (W): Cooldown: 26/23/20/17/14 seconds; Cost: 90 mana; Range: 1000 / 425 units Passive: Takedowns and detonating an explosive charge will refund Rocket Jump's cooldown.

Active: Tristana blasts herself through the air to the target location, applying an explosive charge to struck enemy champions and slowing all struck enemies down by 99% for 0.5/0.75/1/1.25/1.5 seconds.

Shield for the Brave (E): Cooldown: 14/12.5/11/9.5/8 seconds; Cost: 50 mana; Range: 500 units 1st Cast: Tristana shields herself for 40/55/70/85/100(+25%bAD)(+30%AP) shield for 4 seconds, attacks on hit grow this shield by an additional 15/20/25/30/35(+25%bAD)(+20%AP) shield up to 6 times, total maximum 130/175/220/265/310(+175%bAD)(+150%AP) shield.

2nd Cast: Tristana detonates her shield, dealing the remaining shield as magic damage to nearby enemies. If the shield detonates after 4 seconds then it deals true damage instead of magic damage.

Demolition Expert (R): Cooldown: 150/120/90 seconds; Cost: 100 mana; Range: 1000 / Global / 600 units Passive: While Demolition Expert is on cooldown, Tristana deals 30/70/110(+20%AD)(+20%AP) bonus physical damage against enemy structures and gains 20/35/50% bonus attack speed while near enemy structures.

1st Cast: Tristana marks the target enemy champion for 4/5/6 seconds, all enemy champions can only move towards that champion, the marked enemy is grounded. All units, ally and enemy, move 20% faster towards the marked champion.

2nd Cast: Tristana detonates the mark, dealing 90/120/150 plus 16/20/24%(+2% per 100bAD)(+4% per 100AP) of the target's missing health as magic damage and greatly knocking back all other nearby enemies while being dealt the same damage the target took as magic damage. Damage is halved if there are more allied champions than enemy champions nearby.


P.S. Tristana herself counts as an allied champion, so 1v1 or 5v5 grants her bonus on-hit damage. When she is outnumber whether it be 1v2, 1v3, 2v4, 3v4, 4v5, that kind of thing then she also gets easy access to applying explosive charges.

Also explosive charges here ONLY deal damage when fully detonated, if the time runs out and the requirement has not been met then it fizzles out and does nothing. Explosive charge duration does not refresh if the target already has one on them.

8 Comments

Darkin Hybrid2 votes

Surprising I kind of like it in a way, it would feel a lot more interesting then the current tristana.

Stacona1 votes

than*

I wanted to showcase an ability kit that entirely went with itself and is an actual champion, rather than a stat-stick marksman. I focused on one idea and only one idea and went with it, which is a high-risk kamikaze commando marksman, which makes a lot more sense out of Rocket Jump. So instead of having super range, super attack speed steroid, super point and click knock-back ult, super jump, super burst, and sustain damage; she is a short range marksman here that wants to jump in rather than away, get in close, and go ham with it.

Make something that is a lot less safe and create a champion that you WANT to play rather than HAVE to play just because she is currently the best stat-stick marksman in the game rather than for her character and personality. Also I tried to bring out Tristana being in the Scouts here, aka basically yordle military, as an elite soldier that goes on her own missions and wipes out the enemy single handily - she gets significantly weaker when she tries to go for the gang bang with her team, but be careful about fighting her here when she is at a disadvantage, could result in an #LCSbigplays outplay!


Anyways, I want Tristana to be this interesting commando-marksman rather than a stat-stick marksman with a yordle skin.

SuperLuigiLXIV1 votes

Soooo....

She keeps her jump.

She gets a shield that scales on both AD AND AP, that continues to increase as she attacks.

And she gets to put the old Galio ult on an enemy champion.

Do I have all that right?

Because that is ridiculous beyond belief.

Stacona1 votes

It is not a taunt, it is a prevention from moving away from the target, all enemies can still move freely - but their movement is restricted. Also the shield has a hard cap and does not increase further after 6 attacks, the duration does not extend at all, there are also plenty of way to prevent her from stacking the shield as well.

Everything here is completely different, it is about Tristana jumping into short range and going ham, creating a very high risk and high reward play style. Also notice her damage is based on risk and being outnumbered by the enemy team here. She no long has super long range, she is just a short ranged champion, and that Rocket Jump is needed in order to give her a way in otherwise she is completely useless - also she no longer has a point and click knock-back, there is a knock-back against other targets that is not the main target. The purpose here is trying to bring the enemy team together to activate your passive, deal a bunch of damage, and then finish everyone off when the mark explodes (or kill the target off, everyone scatters from the knock-back, and Tristana tries to get away cleanly with a successful commando mission).

Tristana is a short-ranged kamikaze commando that likes blowing shit up and getting out after her job is done here. This entirely thing gives her a proper identity, personality, and makes her unique rather than be a stat stick marksman.


Also you clearly did not actually read the entire post, nor did you read the disclaimer which is the first thing you see when walking in here. You just emotionally freaked out with a crap comment and mindlessly down voted without thinking rationally or properly reading anything in the post.

SuperLuigiLXIV1 votes

I read the entire post, and the kit is ridiculous. There's no high risk in this kit when you let her keep her jump, one of the biggest safety nets ANY ADC has, add a shield with ridiculous scaling that improves as she attacks, and give her the ability to tether an ENTIRE TEAM IN PLACE, thus negating ANY risk of a melee champion even touching her. and don't pretend that's not exactly what you're doing. You're marking an enemy champion and allowing their teammates to get CLOSER but not move FARTHER AWAY, which means you could throw it on someone in the middle of their team and ruin them, or just throw it on their front line and their back line can no longer approach the fight, because they'll just get too close to the tether and then not be able to get back out. All while denying the initial champion any sort of outplay from trapping their own team via the random grounding debuff put on them.

And all that is without considering what your team might be doing in the meantime.

This is low-risk, ridiculous-reward.

And while we're on the subject, just because I disagreed with you does NOT mean:

-I was in any way emotional about a GAME. -That I didn't read things. -That my comment was crap.

If might just mean that I--and I need you to FOLLOW me on this part--completely disagree with it. And--stick with me just a little longer--I might have good reason to.

I know, I know, it's such a strange concept. But you might keep it in mind instead of just assuming that my disagreement means I'm the idiot in the conversation.

Stacona1 votes

No, you did not read the post at all. Calm your tits and think rationally. I am not talking to someone who acts entirely out of emotion and has no rational thinking to it.

SuperLuigiLXIV1 votes

Well, you're literally not, buuuuut I suppose pretending I'm all emotional and such would be easier than coming up with an actual argument.

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