Idea for items to fix the healing and shielding from supports
The Gold Cleaver (idk im just gonna rip off
for now bc i dont have any name ideas)
Legendary/finished item
Cost: 2900g
+75 AP or 55 AD (adaptive) +18 lethality or 18 magic pen (adaptive) +10% cdr +5% movespeed
UNIQUE Active: Anti-Peeler (still no ideas for names)
Remove 90% of all shields on the target champion and block 50% of incoming shielding and healing on the target for 3 seconds. The target cannot be affected by Anti-Peeler again for the next 8 seconds. Cooldown: 90 seconds
Range: 700 (just a tiny bit more than a caitlyn auto)
#also, an idea for a support version of this item
Item name (still no ideas)
Cost: 2300g
+150 health +100% mana regeneration +100% health regeneration +10% CDR
UNIQUE Passive: +10% heal and shield power
UNIQUE Active: Anti-Peeler (someone give me names)
Remove 90% of all shields on the target champion and block 50% of incoming healing and shielding on the target for 3 seconds. The target cannot be affected by Anti-Peeler again for the next 8 seconds.
Cooldown: 90 seconds
(if there are two of these on one team they cannot stack with eachother or be used one after another bc of the 8 seconds thing.)
#also, a tank version idea
item name (you dont have any name ideas either so shhh)
Cost: 3000 gold
+350 health +40 armor +10% cdr
UNIQUE Passive: Gain 3% bonus decaying over 10 seconds everytime a shield or heal is reduced from Anti-Peeler. Caps at 15% bonus.
UNIQUE Aura: Anti-Peeler
Reduce shielding and healing on enemies around you by 15% (or 20%? idk.) Gain one stack of 'Combust' for every reduced shield or heal. At 5 stacks, you can use 'Combustion.'
This aura will not stack with other Anti-Peeler effects.
UNIQUE Active: Combustion
Remove 90% of shields from all enemies in a small radius around you.
Let me know what you guys think! Would the tank item be too overloaded? Does it need to be more expensive, or get nerfs? Are the items too confusing?