What i would really love to see happen for sion

Spoofghoul··4 votes·519 views

If he didn't just get ''hp''

i mean cho gath kinda stole away that niche now And honestly i wouldn't care so much about it

Because HP Scaling was never really Sion's niche His true niche/identity, is being the unstoppable undead juggernaut who grows stronger with every fight.

This was true for his pre rework kit because all he needed was extra health on top of having the highest base health in the game, he also had piles of steroids to back this up

In his rework they kept the health stacking but that merely functioned as a way to make him grow stronger and stronger. Without his old kit and stats it no longer really satisfies that niche anymore, it just became hp stacking, but that isn't so effective without the base stats to back it up,

It would be awesome if Sion could gain more then just HP,

for example he could gain additional stats for every 100 hp he farms like +1 base regen and +1 base armor, just something to back up this hp stacking through the same farming mechanism

Additionally he could deal bonus damage on his abilities equal to 10% of farmed hp, with the same conditions a s his abilties, that mean full charged Q or R for the 10% additional damage half charge would then only grant 5%

That way he would truly grow stronger and stronger as the game progresses

It could even be done entirely different ofc by granting different stat boost for taking down different enemies/objectives

i just threw some idea's out there but any kind of ''increase'' is possible what if his passive becomes stronger with the farmed health by granting 1% additional speed per 100 hp farmed

And if all people want him to do is be true hyper scaling tank then give him a dorans shield style effect on his W passive where he block X% of farmed hp

There are endless possibilities

And the best part is they all have the same counter play, deny him farm, it's just what you do now, if Sion can't farm then he is less tanky then the least tanky tank because he lacks any real tank steroids and has very weak base stats for tanking His damage falls off hard and even more vs minions because his Q deals reduced damage and his W is capped so he has to farm up early and midgame if he wants to do so efficiently

Just something i would love to see happen.

11 Comments

Ben Sharpio2 votes

How about giving sion 200 AD per 100 health and also increases model size to match chogath

BlastRush1 votes

[{quoted}](name=l Sion Bot l,realm=NA,application-id=3ErqAdtq,discussion-id=kzMqruFl,comment-id=0000,timestamp=2017-03-31T17:44:56.993+0000)

How about giving sion 200 AD per 100 health and also increases model size to match chogath

lmao 200 ad? Calm down there buddy lets not get crazy

Big Lincoln1 votes

make him a juggernaut

Wet Dryman2 votes

Why do you want to make Sion useless?

Ralanr1 votes

Honestly it feels weird to say Sion gets stronger with every kill.

He gets a lot tougher, but not really that much stronger.

Spoofghoul1 votes

Technically he doesn't even get that much tougher

He plays catch up right now considering his base stats he needs to farm about 600-800 hp to match the enemy tank

But it would be nice if he got both tougher and stronger and just generally a pain in the ass if you let the game drag on too long

4NoxiousHours1 votes

Sion doesn't even feel like a scary juggernaut, every time I see him, I see him as a obnoxious loud champion who dies easily with a shitty passive.

LyingOnLine1 votes

They'd have to severely tone down his early game for anything like that to ever happen.

Spoofghoul2 votes

Probably

But not all that much i think.

His all in is very weak, you generally win with cheese Q from bush or kiting with spells and such until you can start to counter build His damage stays relevant till mid game then he falls off like a brick.

I guess toning down early would be ok not sure what you could tone down though it would depend on what change happens i suppose.

But considering that all his abilities are 1-3 seconds telegraphed in advance in addition to being skill shots it's really your own fault for getting hit.

So the applied cc or damage is kind of fair and his defensive stats are pretty weak even early game so i guess an early cooldown nerf would be the most appropriate although they are already 10+ at that point. So im not even sure about that one.

Asayake 5150glow1 votes

{quoted} But considering that all his abilities are 1-3 seconds telegraphed in advance in addition to being skill shots it's really your own fault for getting hit.

Not in lane against melees. Then a Q is fairly easy to hit, use it as they're backing off with no mobility and aren't in range to continue hitting you or escape it. E aint that hard either. W can be used to zone.

Later on, as a ranged champion, yes.

Elkington VI1 votes

Why not replace the AP ratio of Sion's shield with HP scaling instead?

Not only does this make him more of a damage threat as the game goes on, but forces opponents to focus him first, even when he's building full tank. It might make his early game a little weaker, but overall I think it would accommodate Soul Furnace in an effective way, making his HP scaling much different from Cho'gath's. I mean, outside of troll/gimmicky builds, Sion never builds any AP, so the AP ratio doesn't make sense.

Most of full tank Sion's damage is going to come from his W, which his current %40 AP ratio doesn't help with at all. I mean, Sejuani gets damage that scales with her HP and all of her skills are much easier to land.

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