What i would really love to see happen for sion
If he didn't just get ''hp''
i mean cho gath kinda stole away that niche now And honestly i wouldn't care so much about it
Because HP Scaling was never really Sion's niche His true niche/identity, is being the unstoppable undead juggernaut who grows stronger with every fight.
This was true for his pre rework kit because all he needed was extra health on top of having the highest base health in the game, he also had piles of steroids to back this up
In his rework they kept the health stacking but that merely functioned as a way to make him grow stronger and stronger. Without his old kit and stats it no longer really satisfies that niche anymore, it just became hp stacking, but that isn't so effective without the base stats to back it up,
It would be awesome if Sion could gain more then just HP,
for example he could gain additional stats for every 100 hp he farms like +1 base regen and +1 base armor, just something to back up this hp stacking through the same farming mechanism
Additionally he could deal bonus damage on his abilities equal to 10% of farmed hp, with the same conditions a s his abilties, that mean full charged Q or R for the 10% additional damage half charge would then only grant 5%
That way he would truly grow stronger and stronger as the game progresses
It could even be done entirely different ofc by granting different stat boost for taking down different enemies/objectives
i just threw some idea's out there but any kind of ''increase'' is possible what if his passive becomes stronger with the farmed health by granting 1% additional speed per 100 hp farmed
And if all people want him to do is be true hyper scaling tank then give him a dorans shield style effect on his W passive where he block X% of farmed hp
There are endless possibilities
And the best part is they all have the same counter play, deny him farm, it's just what you do now, if Sion can't farm then he is less tanky then the least tanky tank because he lacks any real tank steroids and has very weak base stats for tanking His damage falls off hard and even more vs minions because his Q deals reduced damage and his W is capped so he has to farm up early and midgame if he wants to do so efficiently
Just something i would love to see happen.