AP itemization
When are we going to see a rebalance to AP items and get off the AD champions completely running this game. At least give us some reworks or something. Because currently we have this going on:
AD champions are better at killing turrets, baron, dragon, pretty much all objectives are run by an AD champion, because their auto damage gets better with items. This is a HUGE change from how heroes worked in DOTA. To offset this bonus tower damage was given based on AP, but those champions are still seriously hindered when it comes to taking Baron, Dragon, or Herald. Not to mention the differential on ADs taking turrets versus AP champions has only increased over time.
AD champions have easy itemization and options for sustain. Lifesteal is a VERY powerful stat for both ranged and melee AD champions allowing them longevity in fights and the ability to recover from damage while they push. AP champions either have to have it built into their kit or require heavy investment in an item that returns poorly in their other states, slowing their overall effectiveness and impact. Hence why WOTA is relegated to normally being bought on sustain based mages of which there are very few.
Defensive items have increasingly gotten stronger, further pushing mages out of the meta. Normally since as mentioned above sustain based mages are relatively scarce, most mages need to be able to deal burst damage to be effective. They function generally as pseudo ranged assasins in that they can output a large amount of upfront damage in a fight without putting themselves in danger. The tradeoff is they have cooldowns, skillshots, and a relative lacking of lockdown/escapes. Most mages are not overly mobile. But with defensive items growing more effective for both tanks and AD champions, especially with hexdrinker and Sterak's which was so good even on ranged it had to be nerfed, mages are failing to fulfill damage roles in teamfights too. Generally most mages have less overall burst and damage than an AD, making AD's the literal king of everything. They kill champions, turrets, and objectives. Why bring a mediocre champion for damage when you can just run bruisers, tanks, and ADs with hybrid damage and effectively cut out AP champions completely.
Cost effectiveness, items available, and powerspike potential are getting worse and worse for AP champions as both new AD and tank items are added to the meta. This overall means way more AD and bruisers and a complete lack of hardly any AP and the death of a diverse meta. This is stale, please give us something new and interesting for the mages.