Zoe is the definition of unfun design

Jesuszilla·12/15/2018, 4:55:22 AM·44 votes·11,859 views

Zoe is a champion that has a kit designed entirely to be degenerate and offers a negative play experience for me in games against her. I've been playing League off and on since Season 1, and never have a seen a champion that infuriates me so much. What's worse is that she's not even highly picked either, which makes banning her every game to avoid her even worse, because it's like wasting a ban.

Zoe has exceptionally high mobility, extremely long range, one of the longest crowd control effects in the game, and she can actually reuse SUMMONER SPELLS repeatedly off her W by storing them and then picking up new ones in a fight. She's got exceptionally high burst, can deal true damage without needing to hit you herself, and generally just has a playstyle that is incredibly frustrating.

I'm not trying to say that she is broken, or overpowered, or anything of the sort. But she has a specific kit that can entirely shut down and eliminate specific characters from being able to actually play the game, and she requires a specific counter to her. That's something Riot said they were wanting to move away from, massive hard counters, and that's really sad that Zoe just flat up violates that while being able to nearly one shot players. It's like someone saw the old spear from Nidalee's kit and said "You know what, I'd love if this was a longer range, harder to dodge, and dealt more damage. Oh, and add a 2.75 second crowd control at range that does true damage on there. Perfect.

I'm actually so frustrated and unhappy with this champion that I'm considering quitting League because of it. It shows the most extreme issue with a game that's constantly evolving, when something comes out that breaks the play experience this badly for someone, they can't go back to playing the game before that broken piece was introduced. I just have to sit here and wait for Zoe to either get a rework, or start being absurdly unhappy and frustrated with the game because of it. That's NOT a good thing.

100 Comments

iiGazeii12/15/2018, 5:05:21 AM28 votes

She really doesn't have high mobility. She can teleport, yes, but it doesn't actually serve as an escape. It's mostly used to extend the range of her Q or get a cheeky angle for her E.

Her E does true damage, yes, but only as an echo of the initial damage dealt, which WAS reduced by your MR and damage resistances. Your resistances definitely come into play with her E, but it doesn't compound that resistance for the extra damage amp.

She's definitely frustrating to play against, but she's not any more oppressive than, say, Ahri. Ahri does more damage, does "actual" true damage with her Q, her Charm amps damage and doesn't have a delay before you're CC'd, her main damage tools aren't blocked by minions, and to top it all off she has actual mobility that lets her get it to deal damage or get out of a bad situation.

If the jungler camps Zoe's lane, she becomes useless. She has no escape from a gank and her damage is very low at point-blank range. She needs space to move and redirect her star to deal good damage.

Infernape12/15/2018, 5:07:07 AM16 votes

My one glaring gripe with Zoe is aside from her being able to oneshot squishies with a single ability or two, is that she absolutely shits on the idea of summoner spells existing. You're punished for using Flash, Ghost or whatever to escape her. You Flash, she picks up your Flash, uses it, then runs you down at mach 10.

Nausicäa 12/15/2018, 8:30:04 AM13 votes

{quoted}

Zoe has exceptionally high mobility

Lost all credibility and stopped reading there. Exceptionally high mobility without having a single mobility spell, makes sense. You dont seem to understand what mobility is. Dont even try to call her R 'mobility' cause thats a joke.

Shiƒter12/15/2018, 4:57:02 AM8 votes

You could just ban her if you hate her that much. Unless you're playing Blind Picks for some reason.

Bent Pixels12/15/2018, 7:47:44 AM8 votes

How about dodge the bubble, take cleanse, and ask for ganks. She has no escape

A Latte Deaths12/15/2018, 9:15:40 AM8 votes

Wow, what? We still have threads complaining about a completely balanced champion who has clear counterplay in nearly every aspect of her kit?

Akumu12/15/2018, 8:49:31 AM7 votes

{quoted}

can deal true damage without needing to hit you herself.

You clearly dont understand this game or otherwise lack reading comprehension.

Zoe for all intents and purposes does not deal 'true damage' Her E hits a second time for equal damage to the** post mitigation** magic damage as true damage. This is literally the same thing as her E merely dealing its damage twice as magic damage.

If her first hit does 400 damage - 100 for MR. = 300 damage the second hit ONLY does 300 damage and not 400 which is the same value it would be if it were magic damage.

DNGSkitty12/15/2018, 7:41:35 AM5 votes

Learn to counter her.

Packun Flower12/15/2018, 6:31:39 PM5 votes

Yeah because reworking her would make her weaker and less frusterating.

Aatrox Urgot Yorick

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FemalesAreLesser12/16/2018, 1:11:49 AM3 votes

Ouu, Anyone else smell the Bias and scent of "I can't learn to play against something so I say it's busted" In the air? [vayne-pose]

Nyarlathοtep12/15/2018, 6:14:25 AM1 votes

Zoe is a champion that has a kit designed entirely to be degenerate and offers a negative play experience for me in games against her

Just like yasuo. And akali. And thresh. Hmm i wonder what do all these have in common. OH YEAH high mobility. And the same creator. I wonder how come all of them were/are problematic when it comes down to their oppressiveness...

Netorare12/15/2018, 9:56:13 AM1 votes

They should just rework zoe and give her and actual 3 or 4 abilities kit and a passive and just remove her W but they should keep her Q flexible. Idk people that lose lane against zoe are probably trolling, people always forget that Q scales with distance and they run away from it istead of just ramming it and then getting an easy kill on zoe.