ARURF is an example of why two things that are fun individually are bad together

Jesuszilla·3/5/2017, 2:11:17 AM·6 votes·1,661 views

I don't think there's anyone that can disagree that URF can be a fun gamemode, or that ARAM can be a fun gamemode. They might not be for everyone, but as a whole neither strikes me as having a terribly unfun experience for a majority of the players. In URF normal everyone can pick a champion that is strong in the game mode, and while the game mode itself leans towards the crazy, there are a LOT of good picks and there are still bans. You might not win, but the only reason you would be stuck in your base unable to play your champion is if YOU picked that champion and it was bad. You might lose, but you can still play the game.

Aram is a little less consistent, but with trades and randoms you can always have a champion that at least does something, the game lasts long enough that you can hit item strides, and things like warmogs can make the weaker melee tanks have far more longevity against pokes.

But mixing AR and URF together has made for the least fun experience in League for me to date. There are a huge range of champions you can get stuck with that don't do anything in URF, and because of that you can get completely shut out of even playing the game, having to sit at turrets and get killed under them or sit in the fountain and never do anything, games can be so one sided that only one team gets to have fun, and I'm not talking about winning, I am talking about some of the oppressive champions that you used to be able to ban out just taking over the game completely and killing everyone.

If the argument is that URF is unfun because everyone plays the same champions over and over again, the problem is URF itself not the method of champion selection, because there are only so many champions that can be played in that game mode. The answer isn't forcing someone to play singed into an all ranged URF squad with brand and Jayce on the enemy team. That's NOT a solution.

13 Comments

Modi3/5/2017, 2:21:35 AM2 votes

I disagree. The original URF got boring after a day. The same 10 of the same 15 champs every game. ARURF at least gives you a chance to have non-most-op comps.

Lil Lewd Witch3/5/2017, 2:24:56 AM2 votes

I would be fine with it being AR, if it gave the teams the chance to ban prior to it giving out the champs. Its fun until you run into Fiora, MasterYi, Vladimir, Cassiopeia , or Alistar and I am sure people could name off a few more that are just 100% unfun to play against. All the games I have had without those champs in it have always been fun. When they are in the game, it usually just turns into 5 minutes of laning fun then 15 minutes of boring gameplay

Stick In Mudd3/5/2017, 4:17:27 AM1 votes

I remember last year, when we could still pick our champions, and katarina was going around a lot, so I picked Yorick (pre-rework) and smashed her in lane, and then smashing everyone else.

No one was picking Yorick in any of my games, and I wanted to show people how stupidly powerful other champions could be instead of the usual ten or so that they always picked.

Maybe they should let you pick a champion, but that champion is locked out for the next 10 games. So it forces players to choose something else. And there could be a random option; which allows you to only have to play 5 games until your favorite champion is unlocked.

NeoCaster3/6/2017, 1:59:01 AM1 votes

This exactly. I can't say how many times I've dodged due to getting a champ I despise playing. Why don't they just implement a feature where you select 5 or so champs then which one you get is random or something. At the minimum they need bans back and maybe open trading up to where you can trade regardless of who owns what.

Sir Fuzzi3/12/2017, 10:25:34 AM1 votes

God the queues were like twelve goddamn seconds. Yes, you didn't like it but I'm going to guess the majority of the playerbase received it at least fairly well considering it commanded daunting high queues of 20sec at bottom hours.

ARURF is fine as is. Random and URF means balance is absolutely not possible. Unless both sides end up with the same, someone's gonna end up hard countering more than they're countered for.