twisted treeline make gold from kills be less
I find it's too easy to snowball in that mode. there being fewer heroes there are fewer chances for the enemy to overstep their boundaries and be punished once they get a lead. In 5V5 it's tougher to account for where every opponents are on the map and remember what all the full extent heroes can do. I also think the layout of the map in summoners rift is more conducive to allow us to return to fight. things like being able to run out of base faster later into the game also helps and being able to go through the middle of the wall borders near the 1st inhibitor turrets.
you guys have the data. does it show that the end score from games in TTLine tend to be more lopsided.
and then inject more gold someway just not from kills.