Can we give adcs more counterplay than "attempt to kill them in 0.1 seconds."
Let's be real, it is almost impossible to kill an adc in 0.1 seconds unless you are a fed burst mage with cc or you have 3 people instantly use everything on him. My suggestion is to turn all ranged auto attacks into skillshots, with attack speed increasing the projectile speed. This allows assassins who are skilled enough to dodge the auto attacks so the adc doesn't lifesteal and the assassin will be able to solo kill the adc. This also allows melee to have an easier time in lane against ranged by staying behind minions.