URF needs some basic balance changes to stay fun with this new rune system
The crit bonus needs to be axed entirely, and the AS bonus for ranged needs to go down to 75%.
This way it doesn't feel shitty as fuck playing against URF twitch/tristana/jinx.
The bonuses weren't too bad with the old system, but with shit like lethal tempo and press the attack in the game, these bonuses are just too much.