Akali's Kit is overloaded

GankLord··2 votes·1,396 views

I'm not saying she's broken I don't think she is but she has way too many tools.

Passive: 2 MS Boosts, Increased damaged on her next attack, increased range on next attack, restores energy

Q: Ranged slow at max range (which is ideal so she doesn't have to get too close but I'm cool with that), Healing based on the percentage of damage when her energy is near full (why would you ever engage on an enemy with low energy anyway? However once again fine healing was part of her old kit), at rank 5 does extra damage to minions and monsters (could be wrong about this but isn't the weakness of assassins (not you zed) is that their squishy and have horrible waveclear?)

W(The most complained about all her abilities): Restores energy, makes her obscured (she can chill safely and let you use up all your tools/abilities then reengage and kill you without consequence turrets don't mean anything), can leave and renter to extend the duration (don't really need to go into why people have an issue with this).

E: Backflip let's her go through walls (Cause you know she doesn't have enough tools to get out of a bad situation already). Let's her jump to mark targets (Oh look another get out tool)

R (this was always her engage tool I'm cool with two dashed but why does she need a stun? Does she not have enough tools to catch you (Passive, Q and E) or stop your from punishing her (W).

Out of all these abilities something needs to give. Once again I don't think shes broken but she has way too much. W being the biggest issue. I played Akali a lot in S3 and 4 and I always felt she was fair cause pink ward made you have to think about what you were doing. The first rework I was ok with and I like this one too but I feel it's overloaded.

6 Comments

Kai Guy2 votes

I think the issue is people consider complexity = Overloaded.
We could rework her passive to be less complex. Like for example If we remove the ring, Remove the MS, Remove the range, Make the passive so that its just damage and it triggers on hitting champions with an ability. This ability is much less "loaded" as far as many players consider and yet its also stronger on her in almost every situation. No ms, no range, no mini game to deal with, but its better for her as she can just rush EQRQ and easily get 4 triggers. Simple can be strong. Almost every ability in her kit I like the odd mechanics. Really I enjoy how the kit it built so that almost every mechanic in it is done to require good player mechanics for it to be a reward. Bad positioning? passive is subpar, you dont see slows on your Q, E will push you into threats or away from being a threat. Bad energy management? sustain is hurt. Early game, lane clear is nerfed. Want a longer duration cloak? Need to give folks indication on where you are and to throw skillshots or aoe. Wanna execute? Prep it with a clear indicator your trying to kill some one off.

Nothing in her new kit cant be fixed with some number tweaks. E to strong? lower the recast window. R not giving folks enough reaction time? Up the Lock out between casts. Literally anything problematic is fixable with no need to dramatically alter a abilitys function.

And im sick of this BS that towers are usless vs her W. Look you get vision on where to hit her, towers show a shadow of her, you can use this to stay Out of her ability range, or to land an ability of your own, she breaks stealth? bam she gets hit by tower. If your complaining because she has pushed a minion wave up to your tower then cast w? well kudos, literally every other champion in the game will have 0 tower aggro when there is a god dam wave pushing it.

Muxxik1 votes

{quoted}

Passive: 2 MS Boosts, Increased damaged on her next attack, increased range on next attack, restores energy

Q: Ranged slow at max range (which is ideal so she doesn't have to get too close but I'm cool with that), Healing based on the percentage of damage when her energy is near full (why would you ever engage on an enemy with low energy anyway? However once again fine healing was part of her old kit), at rank 5 does extra damage to minions and monsters (could be wrong about this but isn't the weakness of assassins (not you zed) is that their squishy and have horrible waveclear?)

The energy requirement for healing only exists so that she has to choose whether to use Q to farm safely or to not use Q, try to auto which is potentially more dangerous, and save her Q to sustain in lane. Also, if you've played Akali, you know that she does not have the best wave clear anyway. She has better wave clear then her older counterpart, but she also has a lot more ways to fail than old Akali did. Also, old Akali had plenty of waveclear late, her E would clear waves in no-time at rank 4-5 with the reduced cooldowns.

W(The most complained about all her abilities): Restores energy, makes her obscured (she can chill safely and let you use up all your tools/abilities then reengage and kill you without consequence turrets don't mean anything), can leave and renter to extend the duration (don't really need to go into why people have an issue with this).

Why are you using all of your tools/abilities while she is chilling safely in her shroud? Also, please post a video of you towerdiving as Akali where the turret does not mean anything. This is something that people like to say, but in practice, it requires very good timing to actually pull off each part of your combo under tower while adjusting position for not only your passive but the expanding circle of smoke. In 90% of cases, she's going to get hit with 2-3 autos from the turret.

E: Backflip let's her go through walls (Cause you know she doesn't have enough tools to get out of a bad situation already). Let's her jump to mark targets (Oh look another get out tool)

Listing what a champions ability does does not make them broken. You haven't even made an argument why this is broken (aside from saying that it lets you go over walls, which is a dynamic shared by literally dozens of abilities in this game including many champions that were released in seasons 1-2.)

R (this was always her engage tool I'm cool with two dashed but why does she need a stun? Does she not have enough tools to catch you (Passive, Q and E) or stop your from punishing her (W).

It's funny that out of all of the abilities Akali has, you seem to have the least problem with the ability that is probably her most problematic. And you chose the R1, which is less problematic than her R2. R2 does a lot of damage, and if anything could be toned down on her, which I would say is unnecessary anyway, she could survive fine with less damage on her second jump.

Dakaitheowner1 votes

My biggest issue with her is the speed she gets in W and the fact that she can W under your turret and you still cant see her...

Just the Lip1 votes

i had an akali go 0/4 in lane against a zed.

20 mins into the game, zed is 5/1, akali is 0/4.

akali rofl stomps zed under 2nd tier tower solo.

WHAT???

[slayer-pantheon-popcorn]

peaktoast1 votes

My problem with her is that her Q is like Swain Q where its almost impossible to actually dodge, and this would be fine if the ability didnt do 1203102390213 dmg.

Beatrice falls1 votes

{quoted}

My problem with her is that her Q is like Swain Q where its almost impossible to actually dodge, and this would be fine if the ability didnt do 1203102390213 dmg.

you can't "dodge" it, but you can actually kite it, it has a really small range

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