Akali's Kit is overloaded
I'm not saying she's broken I don't think she is but she has way too many tools.
Passive: 2 MS Boosts, Increased damaged on her next attack, increased range on next attack, restores energy
Q: Ranged slow at max range (which is ideal so she doesn't have to get too close but I'm cool with that), Healing based on the percentage of damage when her energy is near full (why would you ever engage on an enemy with low energy anyway? However once again fine healing was part of her old kit), at rank 5 does extra damage to minions and monsters (could be wrong about this but isn't the weakness of assassins (not you zed) is that their squishy and have horrible waveclear?)
W(The most complained about all her abilities): Restores energy, makes her obscured (she can chill safely and let you use up all your tools/abilities then reengage and kill you without consequence turrets don't mean anything), can leave and renter to extend the duration (don't really need to go into why people have an issue with this).
E: Backflip let's her go through walls (Cause you know she doesn't have enough tools to get out of a bad situation already). Let's her jump to mark targets (Oh look another get out tool)
R (this was always her engage tool I'm cool with two dashed but why does she need a stun? Does she not have enough tools to catch you (Passive, Q and E) or stop your from punishing her (W).
Out of all these abilities something needs to give. Once again I don't think shes broken but she has way too much. W being the biggest issue. I played Akali a lot in S3 and 4 and I always felt she was fair cause pink ward made you have to think about what you were doing. The first rework I was ok with and I like this one too but I feel it's overloaded.