Some Ideas for Fixing Ohmwrecker
I just noticed a lot of talk about
on the boards right now, talking about how it's never used and how it could be made better.
I think Ohmwrecker can be made into a great, aggressive juggernaut item if it gave as much as 40 AD.
A post with many upvotes brought up the fact that Ohmwrecker is not a good first or second buy, and by the time you get to it, many towers have fallen and so the active isn't useful by that point.
I think the reason it doesnt feel good as a first buy is because juggernauts generally like to start the game by building at least some damage (
) . Unless they get behind, in which case they should build defenses. But nobody is going to build a defensive item that's designed to help you turret dive the enemy when you are behind.
So my suggestion is to make it the ultimate aggressive juggernaut item, by giving it some AD.
Though I could also see making it the ultimate tank item, by increasing the amount of health it gives. (it doesn't give much honestly...)
I've also heard it suggested that it could also be made a support item, by letting it build out of relic shield. Thoughts?