Melee Carries

Szunray·5/11/2016, 11:23:37 PM·22 votes·3,220 views

A long time ago, I made a thread about how ranged ADCs weren't necessary. I said that there were a few melee champions that could easily fill the role of attack damage carry, and that the bot lane, ranged ADC meta was more player enforced than by actual gameplay.

Lately, I've come back to playing melee carries, and I thought I'd share some.


Why would you ever want to play a melee carry?

Because they are usually harder to kill than ranged carries while also doing more damage. In a skirmish, you're very hard to assassinate (Lee sin, Udyr and Yasuo will want nothing to do with you), and in a teamfight your enemies will have to face the dilemma of "the hardest person to kill on their team is also doing all of their damage".

Okay, I want to play a melee carry, who should I play?

When you think melee carry, you probably think of Yasuo Tryndamere MasterYi I'm actually talking about Garen Darius Trundle Nasus Renekton In lane, you are going to be shot, a lot. It helps to have a champion that can sustain well. In skirmishes, your enemies aren't going to stand toe to toe with you for long: It helps to do damage with mostly abilities and auto attack resets. Lastly in teamfights, you are going to be at the very top of any smart team's hit list. While you are not the "tank," it helps to have a relatively hard to kill character.

What Runes and Masteries do I take?

For runes I'd recommend movement speed quints and scaling health yellows. Then I either take armor pen and scaling magic resist, or 10% crit chance runes. I take the crit chance runes because as a melee carry, you probably won't buy the 30% crit chance/ attack speed items, and so without them you'll have less crit than a normal adc.

As for masteries, I've been pretty torn. Lately I've been taking Strength of The ages as a keystone, and then Feast from Ferocity and Secret Stash from Cunning. The bonus 300 health is nice to have come end game, and in lane, every cannon minion kill giving 40 health back does feel good. Though I've had success with fervor of battle and warlords bloodlust as well.

What do I build?

Start with item 1029 item 1006 item 2009 Rush a : item 2053 item 3009 item 2009

Then build item 3078 and finally item 3031 After you have those items, you more or less cannot go wrong. I suggest something like item 2053 item 3009 item 3078 item 3031 item 3812 item 3053 as a full build

How do I teamfight?/ won't I get blown up?

If you have the runes and Strength of the ages keystone, you will likely have 3000 health mid/late game. Just remember: you are the ADC, not your normal, top lane juggernaut self. Let your tanks initiate, and just kill whatever you can actually get to. Keep an eye on your health, and on any enemies trying to flank. As a melee carry, you are far, far harder to 1v1 than a normal carry, so if you see a lone champion flanking you it's a good idea to charge him.

Who should support me?

Okay, while you are melee, you are not necessarily a kill lane, so it's not like you need Blitzcrank every single game. I find if your just starting Soraka is the champion you want. As you get more used to playing melee carries, you'll be more or less okay with any support. My favorite would have to be Taric . Since you end up with a lot of health come end game, his shields on can get pretty big.

Last note: Towers suck. They do. If your enemies think they can hug their towers/lock you into a siege, just keep this in mind. For the most part it's a better idea to dive the enemy and kill them if you have even the slightest advantage/ half decent initiate.

All said and done, playing melee carries is a fun, satisfying experience. You feel kinda like the king of the battlefield.

If someone wants to try it for themselves I'd answer any questions. Or add me in game, and ask to play a melee bot lane with me.

71 Comments

Hullabaloo9075/11/2016, 11:34:53 PM8 votes

Against decent opponents, a melee ADC would get pretty much no farm in Lane. The ADC would constantly poke them, while the support would peel them/poke them as well

Arthraz5/12/2016, 12:09:30 AM5 votes

I've actually tried this a couple times with Garen . Justice cannot be stopped, merely delayed.

Critmaster Garen5/12/2016, 1:44:13 AM4 votes

problem is, the juggernauts can be easier to counter/shutdown and harder to support than ranged adc.

all you need is some champions with good kiting and disengage. a Janna and/or Anivia on the enemy team and they can shut these champions completely out of a fight. if you dont get a darius, nasus in range of anyone who isnt a tank or garen to his villain, then theyre not gonna be able to carry.

its much harder to stay out of range of a marksman and neuter him completely than keeping a melee carry out of a fight.

that is to say, its not impossible but these champions need very specific support. they need either a cc machine of an engage tank like leona or sejuani, or they need someone like Blitzcrank or Thresh to get an enemy in range for them or quickly get them into the right spot (thresh lantern).

its often easier to protect a marksman than it is to get a darius into the enemy team.

the next problems are objective control (ranged adc are better at sieging turrets - you still need someone whos good at taking down turrets from a distance on your team). and the fact that these champions are as much level depenent as gold dependent and are put behnd in xp in a duo lane.

BluePolarizer5/12/2016, 3:19:11 AM3 votes

Then you get 3 shot by the enemy Jhin or Vayne because you're an immobile squishy melee. One of the 3 is usually a dealbreaker for a carry role, but all 3 at once??? A Thresh, Janna or Blitz will easily shut you down in lane and Vayne, who is usually getting bullied, is now the lane bully. You never want a Vayne as a lane bully.

Also, a question: how does your team do against a Ziggs if you have no ranged ADC?

ViashinoWizard5/12/2016, 3:52:27 AM3 votes

The issue is that DPS isn't the reason you have a ranged ADC. It's their ability to safely take turrets.

FatesDefiler5/12/2016, 1:46:07 AM3 votes

i did this today. team called every role except adc, and i'm a miserable adc so i went yorick. nobody on the team got upset or anything and we won pretty easily. yorick is a great contender for the adc melee role with his ult and item path that is naturally anti-adc. it really depends on the teamcomp i think. there should be a decent mix of ranged and melee champs. in that particular game we had a jungle nidalee and mid teemo, so doing a melee adc made a lot of sense.

Samflash35/12/2016, 2:41:46 AM3 votes

Mine is Kha'Zix. Idk if its ideal but tsrgon, tiamat, manamune is my go to rush.

Mhihnj5/12/2016, 8:02:57 AM2 votes

thresh and Garen bot . Pretty freaking amazing i tell you

Jiharu5/12/2016, 6:08:31 AM2 votes

Irelia and JarvanIV are prime examples of melee carries. They were p much run most of s4 as a carry role bot lane even before rito tried to shoehorn morde into it. Rito caught on and tried to spice up the botlane with the "jugg" patch because of this.

[slayer-jinx-wink]

Solice5/12/2016, 7:08:31 AM2 votes

I truly want lane positions to change, people complain about riot pushing meta's, but players are essentially what drive the positions champions are put in. When Kindred came out, I thought that would make people consider using her as the Ranged AD in the jungle, alleviating some of the preassure to put ranged ADC bot, then send someone like Morde( He was popular bot at the time) bottom with a support like janna and soraka to baby sit.

This games players are sadly so closed minded about Team Compositions, and its to blame on pro play too. I bet there is some revolutionary drafting and picking a pro team could do that can change the way people see lanes;not just as places to plonk x role, but for experimentation within the lanes, pushing the boundaries of how we play, specifically bottom lane.

barbuzzo5/12/2016, 4:31:06 PM2 votes

What about Illaoi ? By the requirements you listed she should work (she has some sustain, damaging abilities, AA reset, survivability), she scales incredibly with AD items and she has some range on her abilities reducing the inconvenience of being melee.

I'm not so sure she would gain much by the crits given by your build, maybe getting CDR instead would be better... Perhaps even item 3147?

Now I want to try it :D

What do you think about it? Any advice you can give me?

Naag One5/12/2016, 8:25:44 AM2 votes

so jugga'nauts are real melee carries designated melee carries are wut, just splitpushing bots yasuo is just trash

MealReadytoEat5/12/2016, 4:23:01 PM2 votes

One quick comment - take relic shield if your a melee bot lane, it pays for itself on you eventually, and very quickly on your support. Ranged ADC's should take it for damage oriented supports, in all honesty.

I'm a diamond ADC Morde main, and play several other melee ADC's bot lane as well.

LilxPaprika5/12/2016, 1:13:39 AM1 votes

that's really costly though. I think a melee carry that is not as kiteable would be good that way you don't need two or 3 3500+ gold items. like even akali she's not that bad ad imo. rengar has ranged which might work. oops i meant gnar