A lesson from Hearthstone and League of Legends

deadlychuck··1 votes·251 views

When you have a game which can be won at any point, and can be broken down into early, mid, late game.

NEVER RELEASE STRATEGIES WHICH SECURE THE WIN IN THE EARLY GAME.

Seriously, hearthstone can't break the cancer that is aggro decks,

League is rampant with champions that abuse the early game power spikes to get fed and steam roll everyone before they even come close to being equal in power.

I know this game hasn't been a strategy game for a long time, rather it's more of a TPS twitch reaction style game now, #skillshots, but this is still an important aspect of the game. Nothing feels worse than not being able to do anything, because shy of a massive misplay, you CAN'T win a fight early. Not being able to win a fight means you give up map/lane control, letting them have access to objectives and farm, which you are incapable of contesting, and giving them an even further power lead.

6 Comments

Dynikus1 votes

aggro decks have been a huge thing in every tcg, not just hearthstone. As is also the case with good early game champs, they fall off hard later on. if they don't win early, they most likely get smashed later.

deadlychuck1 votes

The key point is that the win condition is achieved in the early game there is no concern for the late game. Where as any win condition which requires the mid-late game, must concern themselves with the early game.

Dynikus1 votes

all the team that scales better has to do is defend. If they can defend, the early game win condition has to concern themselves for the late game. there's no comp where putting all your eggs in the early win basket makes sense.

Zero Skill Tank1 votes

If there would be no ways to secure win early, what would be the point of early game compositions in the first place?

deadlychuck1 votes

To put you ahead in the mid game.

I'll say it again. This is about getting win condition level lead in the early game.

Zero Skill Tank1 votes

But if the only point of early game comp is to have advantage midgame, you could as well pick midgame composition in the first place.

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