Irony With the Mobility Problem

Troy242621··27 votes·1,943 views

Mobility in it of itself may not violate any of Riot's principle design philosophies. However, when such a profound amount of mobile champions exist in the game, the counter becomes point-and-click hard CC such as Annie.

Which they don't like being prevalent. But, hey, the amount of complaints caused by mobility is clearly indicative of how fun the designs are, right?

18 Comments

Onimus Terlain5 votes

It's a good point.

Then the point and click hard CC abuses the few champions who lack mobility.

Then those champions fall out of favor, making Riot design more mobile champions due to their popularity.

Then those champions force people to use point and click hard CC.

It's a vicious cycle.

Fried Noob5 votes

And it's all Ashe's fault.

Troy24262110 votes

I mean, if you want to go way, way, way back.

A Miss Fortune2 votes

No, with this new reworked Ashe, everything and all things are her fault.

Dengeden5 votes

[...] the counter becomes point-and-click hard CC

Almost. The most reliable way to kill them is said CC. However since killing champions isn't the only way to win a game (and arguably the least reliable one), that's not some be-all-end-all.

[...] such as Annie. Which they don't like being prevalent.

And she got her AA range nerfed. Boi oh boi that sure put a damper to her flash engages. And did you forget the recently buffed Ryze? Oops.

But, hey, the amount of complaints caused by mobility is clearly indicative of how fun the designs are, right?

Stop - using - this - fallacy

You people complain about everything. The only thing that this indicates is that you're alive.

Troy2426213 votes

{quoted}

Almost. The most reliable way to kill them is said CC. However since killing champions isn't the only way to win a game (and arguably the least reliable one), that's not some be-all-end-all.

That's a huge cop-out. That's like saying "Yeah, it's extremely difficult to punish them without point-and-click CC, but you don't have to kill them, right?"

Not to mention, a lot of these mobile champions (As a result of their safety) will be well-fed for late game and happen to scale pretty well.

{quoted}

And she got her AA range nerfed. Boi oh boi that sure put a damper to her flash engages. And did you forget the recently buffed Ryze? Oops.

Pretentious way of putting it. This is precisely my point. They now have to make more point-and-click bullshit to deal with the mobility. Or did that point fly over your head? Oops.

{quoted}

Stop - using - this - fallacy

You people complain about everything. The only thing that this indicates is that you're alive.

It's not logically fallacious when it is derived from fact. While many things in this game receive complaints, few are consistently complained about. Of those that are consistently complained about, shorter still is the list that doesn't have a legion of players who disagree with the original poster.

Very few people, in contrast to this, actually believe mobility isn't a problem. In addition, it IS consistently complained about. It's extremely rare to see such solidarity in the community. Usually, when a complaint thread is made, there are two clearly defined and roughly equally represented sides (Barring poorly articulated "QQ" threads). With mobility creep, the overwhelming majority recognizes it as a problem.

Case and point:

http://boards.na.leagueoflegends.com/en/c/gameplay-balance/qmEb08pb-fuck-mobility-creep

So, no. It was not logically fallacious, and I can point to a considerable amount of evidence that proves the majority of the community is tired of the mobility creep. I'd suggest you review the list of logical fallacies.Before you even throw it in here, I didn't say mobility creep is a problem because most people think it is. I am addressing the fact that people typically see it as a problem, a fact that you disputed.

If any lapse in logical cohesion was made, it was your presumption that the boards are a single sentient hive mind by addressing my post as "You people."

Dengeden1 votes

That's a huge cop-out. [...] "Yeah, it's extremely difficult to punish them without point-and-click CC, but you don't have to kill them, right?"

No it's not. Some champions are just stronger than others at certain strategies and yes this includes skirmishing vs objective control. Sure, in low elo, kills are the only thing people care about but I'm not gonna use that as a starting point for balancing the game.

Not to mention, a lot of these mobile champions (As a result of their safety) will be well-fed for late game and happen to scale pretty well.

So you feed them after you overextend for a kill? What? You can still deny mobile champs fairly well if you force them to use their dashes to do something besides engage.

They now have to make more point-and-click bullshit to deal with the mobility.

Clickshots were around for way longer than any champion with a dash... and if anything they've decreased and weakened.

Very few people [...] actually believe mobility isn't a problem

on Boards which isn't the majority of players by a long shot.

And even if it was, it doesn't change the fact that all you can do is complain about how mobile champions are hard to kill. You offer no solutions and don't consider the consequences. Why should anybody take that seriously?

Barring poorly articulated "QQ" threads [...] http://boards.na.leagueoflegends.com/en/c/gameplay-balance/qmEb08pb-fuck-mobility-creep

The irony of this was completely lost on you? Kek.

If any lapse in logical cohesion was made, it was your presumption that the boards are a single sentient hive mind by addressing my post as "You people."

That was partially my point: Silence one group of whiners and you've inadvertently summoned the next.

Troy2426212 votes

{quoted}

No it's not. Some champions are just stronger than others at certain strategies and yes this includes skirmishing vs objective control. Sure, in low elo, kills are the only thing people care about but I'm not gonna use that as a starting point for balancing the game.

Because you'll lose this argument. They don't have pay-offs in their power budget for their mobility. That's half the reason they're a problem.

I also love how you slid in the assumption that I must be unskilled for upholding my position. That was nice.

{quoted} So you feed them after you overextend for a kill? What? You can still deny mobile champs fairly well if you force them to use their dashes to do something besides engage.

How loaded can a post get with false assumptions? Let's find out.

  1. I don't play top or mid.
  2. I don't take un-necessary risk and am more of a passive player than most, and typically keep a low death count as a result.
  3. You aren't going to deny mobile champions as easily. You're listing counterplay that applies to all champions, not uniquely mobile ones. If they had sacrifices in exchange for their mobility, we could discuss this.

{quoted} Clickshots were around for way longer than any champion with a dash... and if anything they've decreased and weakened.

They've been nerfed for their potency, binary patterns and poor counterplay. Hum de le hum. Ironic, then, that this is the strongest counter to mobile champions. Catch 22, which is the premise of my entire post. Skillshots are dramatically weakened by mobile opponents.

{quoted} on Boards which isn't the majority of players by a long shot.

I'd normally agree, but when the consensus is this overwhelmingly one-sided, it's fairly representative of the community. This, however, has no impact whatsoever on the validity of how out of hand mobility has become. This is merely arguing how popular an opinion is. It's indisputable that people do not like mobility creep.

{quoted} And even if it was, it doesn't change the fact that all you can do is complain about how mobile champions are hard to kill. You offer no solutions and don't consider the consequences. Why should anybody take that seriously?

I didn't just talk about how hard they are to kill. I didn't mention killing them at all in my original post. It's hard to stop them from farming, roaming, knocking down objectives and so on, AND their mobility lets them position to capitalize and punish mistakes harder than an immobile champion. The REASON this becomes a problem is because they don't have many penalties for being so highly mobile. THAT is the problem I am emphasizing, and I DO have a solution. Make mobility eat more of a power budget up than it currently does. I didn't offer specifics because it's a champion-by-champion basis.

The irony of this was completely lost on you? Kek.

It's funny that being solely a QQ thread with fewer than ten words, it's still that popular. It's THAT polarizing of an issue. Threads like this are usually carpet bombed with down votes while being assaulted by the legion of defenders. There just aren't many people defending mobility at this point. People are growing weary of the same conceptual mistakes being repeated.

That was partially my point: Silence one group of whiners and you've inadvertently summoned the next.

Mobility has, is and still will be complained about until mobility takes more of a power budget than it currently does. I'm not saying don't have mobility. My favorite champions are Shaco Nocturne Rengar MonkeyKing Fiddlesticks. What I'm saying is, there should be costs to having it, and judging by the threads, I'd say others are starting to agree.

It isn't a cyclical "QQ about this until nerfed then repeat," thing. A lot of people almost never complain and are still irritated by this.

Dengeden1 votes

Because you'll lose this argument. They don't have pay-offs in their power budget for their mobility.

Let's see: Leblanc has to use her mobility to farm if pushed in and does a pretty bad job at it (either casters or melees) and she to get in range of you to do so. Yasuo Same issue (before he gets Shiv), also his escape is contingent on monsters and minions (and they drop like flies late) Zed Just look at Zed ult. Vi Riven Akali Lissandra Diana Fizz Jax You get the idea: all-in and either win or lose ... Or try to bait the enemy and then dodge around (nothing a little movespeed can't do or some ward coverage can't invalidate) LeeSinJarvanIV Corki Elise have terrible scaling Ahri Malphite Nocturne Hecarim have ults for mobility. Nidalee Ekko Ziggs have terribly predictable skill shots. Ezreal Lucian Irelia Kassadin Vayne Caitlyn Azir most would agree that they're either balanced or UP, considering how perfectly you have to play them.

Conversely, immobile champions: Anivia KogMaw Xerath Annie Veigar Brand Velkoz Kennen are all hyper carries despite completely lacking mobility. Of course, some of them will never reach that point and they also somewhat share the problems of: Lux Nasus Mordekaiser DariusGaren Swain Yorick who are all just kind of there. They're usually good at something that nobody needs and their weaknesses are too abuse-able. There's also stuff like Morgana Varus Chogath Vladimir who's niche strengths are (currently) good.

Skillshots are dramatically weakened by mobile opponents.

Name one champion who is affected by this. Skill shots are as prevalent as ever.

Make mobility eat more of a power budget up than it currently does.

In other words, something with mobility should get screwed in any situation unless they outplay (which is patently unreliable). They lack the power to 1v1, they can't clear waves fast (or at all) and if they get ganked during or post-laning phase, they might as well be dead because of said "power budget".

You're listing counterplay that applies to all champions, not uniquely mobile ones.

I... what?

You can still deny mobile champs fairly well if you force them to use their dashes to do something besides engage.

... Good luck trying to deny anything with decent range in the same fashion.

The more mobile a champion is, the more a root turns into a silence.

There, you just gave an example of when it's bad to have mobility.

It's THAT polarizing of an issue.

For the wrong reasons, people like to think they know better, especially if some sort of authority figure (i.e. Riot Games) is involved. Couple that with the fact that mobility is difficult (not impossible) to deal with of course it's popular.

It isn't a cyclical "QQ about this until nerfed then repeat," thing.

Considering we'd have no one but ourselves to blame for the ensuing 2 kill - 50 minute games, I might have been wrong about that one. On a larger scale that is, it doesn't change the fact that any nerfs to mobility champs are cheerfully ignored because the champions in question still don't have 10 base damage on everything.

Llanite3 votes

2 scenarios:

If they dodge your spell with their mobility ability, it's 1 for 1, you won trade since dash typically costs more mana and longer cd. if they dodge your stuff with normal movement, their mobility provides them no extra advantage.

Mobile champions are better at engaging/disengaging but once they are within range, immobile usually wins, since the mobile already spent one of their ability to engage you.

Troy24262118 votes

I'd agree. Except.

Zed Leblanc LeeSin Nidalee

Dengeden2 votes

11/10 great argument. Nerf ytilibom.

LB is the only meta pick that could even be considered overbearing.

MrSc0tty5 votes

Dash....typically....LOL.

I literally cannot think of a basic skill dash in the game that costs more than like 60 mana.

Oh yeah Nid jumped out of my lucent singularity I win the trade right.

Champion Skin4 votes

No no it is Lux toss E and then LB use W to avoid it and damage Lux... lux wins since she forced LB to use her dash of course

Zahz2 votes

And then there is ekko.....

Kuroi862 votes

Targeted hard CC champs. Alistar Annie Fiddlesticks Garen Hecarim LeeSin Malzahar Maokai Nautilus Nocturne Pantheon Poppy Quinn Rammus Renekton Ryze Singed Skarner Taric Tristana TwistedFate Udyr Vayne Vi Volibear Warwick

7ha7guy7771 votes

The more mobile a champion is, the more a root turns into a silence. If your skill moves you, you can't use it while rooted. Champions like fiora who have 2 movement based skills and the other 2 are steroids (and an auto block) who are also melee get destroyed if they get rooted away from anything they can attack

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