Hey Riot, please humor me for a second.

ABlueQuaker··2 votes·315 views

Why is it that I can Flash away from a Dark Binding/Light Binding (ya know, Skillshot CC) then get Rooted/Stunned at the end of Flash (even though I've visually dodged it).

Either I Flashed and dodged the Binding, or I got hit by the Binding which consequently prevented me from using Flash.

Why do you allow fringe case scenarios like Ezreal/Trtistana jumping/blinking after getting Blitz hooked, or getting Auto-Attacked with a second left on recall and not getting interrupted, or getting hit by Skillshot CC even though you've VISUALLY dodged it.

4 Comments

Penns1 votes

Idk about flash but Ezreal can E away from Blitz hook if it hits during the cast time because it cant be interrupted since Ezreals E isnt a channel... I think.

ABlueQuaker1 votes

The point about Ezreal's E wasn't connected to my earlier point btw, I was just listing a bunch of fringe cases where the game code doesn't meet expected/generally accepted rules and logic of the game.

tseihei1 votes

This and flashing out of Cho'gath's Feral Scream. The silence prevents you from casting, but you still get hit and silenced. A long standing, very, very, well know bug that has yet to receive attention.

Sneakyy XD1 votes

[{quoted}](name=A Blue Quaker,realm=OCE,application-id=3ErqAdtq,discussion-id=kjc5UBBX,comment-id=,timestamp=2016-01-10T10:39:06.212+0000)

Why is it that I can Flash away from a Dark Binding/Light Binding (ya know, Skillshot CC) then get Rooted/Stunned at the end of Flash (even though I've visually dodged it).

Why do you allow fringe case scenarios like Ezreal/Trtistana jumping/blinking after getting Blitz hooked,

or getting Auto-Attacked with a second left on recall and not getting interrupted,

or getting hit by Skillshot CC even though you've VISUALLY dodged it.

  • Probably latency
  • That is intended. Once a cast begins, there are only two ways to interrupt it. The first is to kill the caster. The second is to cause the caster to lose sight of the target
  • That is also intended. After the last halfish-second, recalls cannot be interrupted
  • Poor programming and latency

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