This may sound like a rant, but...
So I played a couple of matches today (okay, well, maybe a bit more than a couple). There were two games where I had afks, one where the akali afked the entire game (but we couldn't remake because she was connected, but afk) and one where the nasus disconnected at 5 min and then the veigar decides to just afk after that. While there were certainly things my team and I could have done better, winning those games were near impossible because it was a 4v5 from the start (in the case of the game with the akali) or a 3v5.
It kinda sucks how I lost two games because i was put at an immediate disadvantage of having not enough teammates to play against their team of 5. So here's what I'm suggesting:
If anyone disconnects at any stage of the game before 20 minutes (the ff time), the team with the dc/afk can remake, the result being:
- The winning team gets a victory, but only earn half the LP they would have gotten if they had won outright (because they only played 10 min or so)
- The losing team (the team that remade) gets a loss, but only loses 3 - 5 LP (similar to a dodge)
- The player(s) that disconnected/afked get a straight up loss (-20 LP avg) and receive some kind of punishment, such as not being able to queue up for 5-10 min or even getting placed into a lower priority queue. This may sound harsh, but I believe it's necessary.
- If someone is in a promo/provisional match and wins via this method (the late remake), it counts as a win (lucky them)
- If someone is on the losing team during a promo/prov during one of these matches, it is voided.
- If the person that dcs/afks is in a promo, it still counts as a loss, with the above punishments being put into place as well.
So here it is. Thoughts? Suggestions? I may sound like a low elo skrub crying about some of his matches with this but I think this is a legitimate concern. Losing because of an afk/dc sucks for everyone involved.