Lets talk necromancer Yorick and other possible changes 🤔

Darth Sidiouss··3 votes·328 views

Hello yet another Yorick thread purposing changes no shame at all 🤗.

This time around i wanna ask Riot to consider giving Yorick an AP ratio on his Q and ghouls themselves. The purpose here is so that can he can feel like a necromancer when built AP and a Shepherd of souls (traditional play style) when built into tank simply.

(+ 20 - 30% AP) <--- Q

Ghouls size and HP now scales with bonus AP (about 250 HP per 100 ability power) (2x the size per 100 ability power)

The idea here is that Necromancer Yorick could go mid lane or just build AP top when in a team composition that contains no AP whatsoever.

With that out the way lets talk about general changes he could use for team fights and lane phase.

To give room for the changes we remove _omen _ from his ultimate reason being its ALOT of his dueling power and general power in his overall power budget and considering how easy the maiden can die its silly to limit him like that.

Upon removal we make his passive more interactive with the rest of his kit so when you make graves about 4 of them you can now choose wither you want the souls you harvested raise from their graves? or maybe perhaps an empowered dark possession or mourning mist ??

The empowered ability simply empowers an ability at a trade for not spawning ghouls themselves.

Empowered dark possession will additionally now apply grounded . Empowered Mourning mist will now stun the target briefly and applies cursed.

Note the bonus effects ONLY occur when you use the empowered version of the spell which show in the icon when its empowered. Using an empowered ability resets ALL of Yorick graves so he has to harvest with last rites all over again if he chooses to spawn ghouls.

Lastly more ghoul control with _mourning mist _ let the shepherd have an insurance policy too. When you spawn the ghouls you can now E them in a bush or stand by location by simply E ing there. If you E on a minion then they will march again vice versa. This is so the shepherd has more depth and a less linear play style. The empowered abilities allow Yorick to plan ahead and contribute more in team fights in exchange for the power he had with omen he now has a more well rounded power budget. For the pros and cons of the changes:

  • Far less dueling power (removal of omen from the maiden of the mist) in exchange Yorick receives..

  • More ghoul control w/ mourning mist

  • Empowered W & E for more impactful team fight interactions

  • Ghouls size and HP now scales with bonus AP (about 250 HP per 100 ability power) (2x the size per 100 ability power)

  • (+ 20 - 30% AP) ratio added to Q

In the end we get a more interactive Yorick who can actually do meaningful things in a team fight thus giving him more the reason to group accordingly and we give him more outplay potential with empowered W & E. As well much less linear and actual ghoul control as well as a new AP necromancer play style.

Thoughts?? Yorick

7 Comments

Eternal Torment2 votes

i think that would not really be a good idea. Yorick is very fine the way he is now, and adding ratios to his skills and scalings without any compensation JUST to give him more functions would make him pretty much broken as fuck. you would have to tone down a LOT of numbers or even flatout remove some for him to become even remotely acceptable and balanced with even just one ap ratio no matter the size of it.

i say let's leave him the way he is now, he already had a full scale rework and it was a success above and beyond, another rework so short would gut him, wreck the image, and push him back in the pre-rework state that made him unplayable

Darth Sidiouss1 votes

To give room for the changes we remove omen from his ultimate reason being its ALOT of his dueling power and general power in his overall power budget and considering how easy the maiden can die its silly to limit him like that.

Eternal Torment2 votes

and i still said gut his numbers because removing omen alone would just further throw him off place and giving him ap scalings everywhere would still overweight that change.

riot defined yorick's role already as a splitpushing bruiser with duelist potential, he doesnt Need to become an assassin or a mage too.

D3m37r12 votes

Or we could let his e mark minions again (mark champs and minions but prioritize champs). Literally the only change he needs to be good again .

Big Lincoln1 votes

yeah cos when I pick a split pusher I think about how he should group more

Darth Sidiouss1 votes

Hes a split pusher until gold MMR then you actually get caught out 9/10 times. He has no reliable gap closer like Tryndamere even Teemo has "move quick!" to get out of a sticky situation. To get some sorta reliable escape you need at least item 3742 + item 3512 to build enough speed to get away and you cant even build those items until you finish item 3078

CA Shovelius1 votes

You don't need gap closers or any dash-like escapes in order to split, you can just push the wave and wait for a response and if you see 4 people on the map and you know you can take the tower or tower dive the 5th person you just do it, that's how people split in high elo.Yorick

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