make support more fun

Rozair··3 votes·244 views

remember

Globe of Trust item Globe of Trust 2100 Gold Cooldown reduction: +20% Mana regen: +150% Active UNIQUE – SAFE HARBOR: Lobs a bubble that shields allies hit from the next 150 damage. You generate 1 Gold for every 4 damage absorbed for a maximum of 150 per cast (maximum of 37.5 per ally). Self-cast shields will not generate gold from monster damage. 15 second cooldown. Limitations Limited to 1 Gold Income item. Swindler's Orb item + Forbidden Idol item + 635 Gold

Martyr's Gambit item Martyr's Gambit 1850 Gold Cooldown reduction: +10% Health: +400 Health regen: +100% Active UNIQUE: Binds yourself to the target allied champion for the next 3 seconds, redirecting 60% of all damage dealt to them to yourself. 30 second cooldown. Crystalline Bracer item + Kindlegem item + 400 Gold

these were great support items because it gave supports another way aside from gold per second to generate gold

i think that if there was an item like this in the game alot more people would want to support

3 Comments

Feel Apathy1 votes

They're going to boost supports after 2 or 3 patches. I think it had something to do with experience gained items..

I am Pacman1 votes

Generally speaking skillshots that are meant to hit allies and heal or shield them usually fell pretty bad. It sucks when you lose a teamfight because your adc accidentally dodged your bubble while fighting their zed.

Their is also the issue of clarity. Typically things that are coming towards you and is a skillshot are enemy projectiles and should be avoided not intentionally throwing yourself in to.

This Item could work as a point and click or active in an area around but then its just like locket of solari or like face of the mountain. The other option is to move the gold generation passive on face to the shield as the stacks are sometimes hard to get rid of but for sake of constancy in gold generation I don't see it happening.

There is also the question of how its used and how efficient it will be. Obviously numbers can be changed but the item seems to encourage taking damage over avoiding it.

For a stretched comparison Jannas shield gives ad when it still is active. This promotes trading when you have it on you but also tells you to try to avoid taking as much dmg as possible to avoid losing the extra ad. If her shield worked the same way (similar way) yours does then it would give more ad the less shield you have, up to when it breaks, creating a kind of dilema for the adc, do I purposely take that brand q to increase my ad (generate gold) or dodge it to ensure I can last longer?

Woook3r1 votes

turn summoners rift into 4 man map. no dedicated support. there. i fixed it.

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