If you could make a patch, what would your buffs/nerfs/changes be?

Meteor Driz··2 votes·1,074 views

If you had up to 10 changes to make in a patch, what champions/items would you buff and nerf?

Mine would be:

MasterYi - Alpha strike range lowered Jax - Damage on ult reduced Kaisa - Range on ultimate reduced, Stealth time shortened Yasuo - Tornado range reduced Irelia - Bladesurge damage to champions reduced by 50%

Towers - First shot against an enemy champion slows that champion by 40% for 2 seconds. This effect cannot occur to the same champion more than once per 60 seconds.

What would yours be?

9 Comments

SnugglePuggle942 votes

Nami W heal nerf reverted Brand ratios tuned so that he goes back to mid instead of support Zed Q damage nerfed

Death by Glamour1 votes

would start with a 15% nerf to all damage

QuadraBananas1 votes

(not really following the rules of the game for that one, sorry)

if i could do something for a patch, instead of changing champions, i would send a really big survey to every league player but not the usual shitty survey that does nothing and is done in 5-15 minutes.

  1. i would ask in dept question about the meta
  2. every single champion individually weither is to play with or against
  3. what change people think would help the game for more fairness
  4. their favorite item to use or play against
  5. most hated item to use or play against
  6. what champion do they play
  7. what champion do they main
  8. what role do they play
  9. what role do they main
  10. what makes them play or not play a role
  11. what do they like about the champions they play
  12. what do they think of other roles they dont play
  13. how many rank and normal games have they played (and aram/twisted treeline/dominnion)
  14. what is their favorite game lenght (25 min ez win or 60 min hardcore intense game)
  15. their opinion about things outside the gameplay (like the runetera map and lore/toxicity punishment)

and many other things that i cant think of right now! (sorry if its not in order, too lazy to place it right)

these question would still be split into around 50 questions in total for more detail and precision in both the question and the answer + the question that arent here.

it would end up being a survey that takes many many hours to answer but it could lead to MAJOR changes in the right direction if 5,000,000 players answered it. although not all player would answer it: 1,500,000 ranked player in na 3,500,000 in korea 3,000,000 in EU dont know in china (might be wrong about number but i think its right) and the majority of players arent even playing rank.

so if we make such a big survey i dont think it will be too biased

i made this post not as long as it could be since im tired and its long to read, but the whole thing would be tought out and give good data to try to balance the game around a bit and see if it help league get out of the banana whole its in at the moment. [slayer-pantheon-popcorn]

QuadraBananas1 votes

this time following the rules

Bard

  • E and R reduced cd
  • W give slightly bigger movement speed
  • slight nerf on bard's passive dmg on aa
  • buff the slow duration on his passive aa
  • bards little thingy that follows him and give his passive on aa come back faster but do not stack for many in row, so that you can engage with it, and have a second one if the fight last a while. but i dont want him to use it many times in row on 1 champion for a 1 hour 9000% slow yknow.
  • chimes goes less often in other lanes (anoying to have some spawn mid lane when you are not in a roaming situation) more starting mana and less mana gained on chimes (gotta have the option to stay in lane if your adc really needs help)

i dont want bard to have big dmg or big healing, i love him as a "utility" kind of champion love his kit but not his stats

drash791 votes

Buff all tanks items hp, to compensate for all the true damage. Revert item 3036 back to bonus armor pen.

Reworked Tank's CC So that their CC works like this.

Tanks being damage sponges that want to be targeted by all possible damage sources so to keep the pressure away from their carries will have a form of cc to reflect that.

Tanks would have a unique form of cc. This form of cc, gives to an Enemy a special form of Tenacity, this tenacity only reduces cc coming from the tank. But only after taking x amount of Damage from the Enemy.

Ravenhale1 votes

Annie - Molten Shield COST: 20 MANA 50/55/60/65/70 COOLDOWN: 10 14/13/12/11/10

ACTIVE: Annie wraps herself and Tibbers in a fiery aura, reducing damage taken for the next 3 seconds. Annie selects a target that is protected in a fiery aura, reducing damage taken for the next 3 seconds.

DAMAGE REDUCTION: 16 / 22 / 28 / 34 / 40%

Enemies who deal basic attack damage on Annie or Tibbers during this time are dealt magic damage.

Enemies who deal basic attack damage on the protected target during this time are dealt magic damage.

MAGIC DAMAGE: 20 / 30 / 40 / 50 / 60 (+ 20% AP)

[Probably a bad change with upping the costs and cooldowns, but this skill has almost no function other than to stack her passive stun. I would like it to have some agency as a supportive skill and it feels like a supportive skill should have that sort or cost and cooldowns.]

Elise - Rappel - Allow Elise to target allied minions and wards.

[Probably would break her in upper ELO but I'm a bad player and would like to play more Elise]

JeaneGreene1 votes
  1. Make lethality more expensive so you have to actively focus on last hitting to get it.
  2. Increase exp rubber-banding (between allied team members)
  3. Guarenteed Crit only provides move speed and a short Attack speed haste. Maybe a heal.
  4. Fix Mordekaiser’s bugs
  5. Have turret fire one shot at a Akali as she leaves/enters stealth.
  6. Increase Ivern movespeed a tad bit more (so he doesn’t get demolished by every Jungler in the game)
  7. Buff Rek’sai Passive to that fury increases the damage of all of her abilities.
Ravenhale1 votes

Have to appreciate #4.

Moody P1 votes

Buff

Volibear - AD ratio on Q and R

Nerf

Zilean - dies of a heart attack when he casts any spell

done

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