Jhin's traps are quite underwhelming.

Craft Zeppelin··1 votes·712 views

I have been using this champion intensively from day one, and well...currently even got a level 5 mastery even in the Japanese beta test environment. Although I never ever played adc before, his uncanny playstyle perfectly suits me and I'm getting better everyday. That's how much I like Jhin.

But this trap skill is just so damn hard to use. I mean, a enemy must not just cross it from the edge to the other side seemingly without any effect. And to top it all, its so unreliable that even if I managed to proc the W mark, most of the time the enemy is snared outside the trap because of the tremendous anit-synergy of the insignificance of the trap and Jhin's channel for his W.TThe small channel time is really enough for the enemy to be outside the trap. I really have to hover my mouse on my trap constantly to snare a enemy inside the trap which is very unpractical while csing and harassing in botlane. The only current use I have is to literally just chuck them randomly into a teamfight, or placing it in front of me to get the W mark when a fighter type champion comes flying in my face, so I don't expect anything reliable from this.

Can't we just shift the seemly absurd firepower and ratios of this trap into something else like his Q or W, or simply just add a more heavier slow, or a more expanded radius that encompasses a enemy when it blooms?

5 Comments

Itadaki Seieki1 votes

His E does insane damage, however they need to be hit by it. It's more or less an E into a W. You AA when they hit the trap and W so they get snared.

Jihn's kit is one big heap of rewards.

Kill three minions and then Q the ADC for big damage? Please.

Snare the enemy with W and crit with 4th auto? Please.

E -> AA -> W = Big damage + Reveal? Yes please!

Ulti is just pick central.

Craft Zeppelin1 votes

[{quoted}](name=Bard and Soul,realm=NA,application-id=3ErqAdtq,discussion-id=kYkbxxxi,comment-id=0000,timestamp=2016-02-13T00:42:20.915+0000)

His E does insane damage, however they need to be hit by it. It's more or less an E into a W. You AA when they hit the trap and W so they get snared.

Jihn's kit is one big heap of rewards.

Kill three minions and then Q the ADC for big damage? Please.

Snare the enemy with W and crit with 4th auto? Please.

E -> AA -> W = Big damage + Reveal? Yes please!

Ulti is just pick central.

The traps traded off their utility for tremendous nuke potential, I know the reward here, but can't we put the bar in between? It's rather hard to use these in a defensive manner because most players now know that these traps can be just crossed over without any ill effect. And well...I strongly believe this the largest issues that affects his gameplay now. Traps are meant to be reliable to save your skin or to decieve an enemy.

weeaboomer1 votes

No.

Shac Norris1 votes

Well it's sure hard to get damage out of those traps, but if they could chain like GP's barrels, it would probably become a good ability :)

Craft Zeppelin1 votes

[{quoted}](name=Shac Norris,realm=NA,application-id=3ErqAdtq,discussion-id=kYkbxxxi,comment-id=0002,timestamp=2016-02-13T00:49:21.499+0000)

Well it's sure hard to get damage out of those traps, but if they could chain like GP's barrels, it would probably become a good ability :)

That proposal really reminds me of the finale for V for Vendetta. That is another direction how we can make these traps reliable. The problem will be that these are invisible and the huge network of traps will take the risk to be a bit too powerful in zoning in bot lane.

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