The root of all evil
Assassins whine about tanks squashing them with with their base damages, but tanks are not to blame here, they need to do that so the assassin can't blow up its target quickly enough.
Mages whine about assassins having more leathal and quicker burst then they have, but assassins are not to blame because they need it so else the burst mage would just blow them up.
Adcs whine about Burst mages (and assassins) cc-locking and insta-gibbing them immedeatly, but they are not to blame, because if they wouldn't do that, the ADC would just murder them all with intense and mechanically complex right-clicks.
And everyone else whines about ADCs because of their damage they get mostly from crit (save from the anomaly that is the lethality situation), but they are not to blame because they need it for... uhh...? Reasons?
Damage creep has become an issue in this game. But this can only be solved by dragging out the root of all of it. Generally crit should have been kicked out when dodge went. It only limits design space and brings absolutely nothing to the game. If you want force adcs on a stat that's neither ad nor tank stuff then use AS or something <_<'