Miss Fortune; Some Lovin'
A very brief post and nothing with changing anything about how Miss Fortune plays.
Double Up (Q): Damage type changed to magic damage from physical damage.
Impure Shots (W): Damage type changed to physical damage from magic damage. Damage lowered to 3/4/5/6/7% per stack from 6%.
Bullet Time (R): All (physical) damage will ignore 15/45/("105")% armor rank 3 will transform the physical damage to true damage.
These changes grant Miss Fortune a slightly better late game, especially for her ultimate which has difficulties of falling off hard as the game progresses so hopefully by making the ultimate deal true damage by level 16+ will make it just that, feel like the spell is indeed an ultimate and a threatening tool to not take lightly. By swapping around her Q's and W's damage types around just helps Miss Fortune scale better since having the sustain damage of Impure Shots benefit from Last Whisper, just for fair balancing aspect is why the damage ends up swapping just to make sure MF's damage does not get too crazy at all. Also AP Miss Fortune benefits from these changes as well, Q becomes a magic damage nuke for magic pen items and ultimate gains better late game power with the true damage late game.