Miss Fortune; Some Lovin'

Stacona··1 votes·292 views

A very brief post and nothing with changing anything about how Miss Fortune plays.

Double Up (Q): Damage type changed to magic damage from physical damage.

Impure Shots (W): Damage type changed to physical damage from magic damage. Damage lowered to 3/4/5/6/7% per stack from 6%.

Bullet Time (R): All (physical) damage will ignore 15/45/("105")% armor rank 3 will transform the physical damage to true damage.

These changes grant Miss Fortune a slightly better late game, especially for her ultimate which has difficulties of falling off hard as the game progresses so hopefully by making the ultimate deal true damage by level 16+ will make it just that, feel like the spell is indeed an ultimate and a threatening tool to not take lightly. By swapping around her Q's and W's damage types around just helps Miss Fortune scale better since having the sustain damage of Impure Shots benefit from Last Whisper, just for fair balancing aspect is why the damage ends up swapping just to make sure MF's damage does not get too crazy at all. Also AP Miss Fortune benefits from these changes as well, Q becomes a magic damage nuke for magic pen items and ultimate gains better late game power with the true damage late game.

4 Comments

Bonipherus1 votes

Q. I'm neither for nor against the change but I'd rather just have it able to crit because on hit effects aren't viable.

W. It'd be quite a bit less damage early game (and it's already pretty low) but trading off for one measly % extra later? Thats a 3 damage buff only when you have 300 AD and have the ability maxed.

R. Hoooooly **** you want true damage on this? No. It already deals hybrid damage which is a pain to itemize against anyway. If you set it at true damage you'd have to expect significant number shifts from the ability. Also it's fine that her ult falls off late game, most AD casters abilities do (Caitlyn) because of how auto attacks scale (AD, attack speed, and crit offer far more dps potential). Late game her ult is good for wombo combos, getting damage off when it's unsafe to go closer in a fight but still have time for the ult (like you're low on health or something and need to soften the team up), or finish off an escaping target or two.

Stacona1 votes

it deals physical damage instead of magic damage for W - it basically becomes an additional damage amp late game - still will not crit obviously, but dealing 48% ad as physical damage instead of magic damage late game is a big late game buff

the change removes the hybrid damage, her ultimate at level 16 is a non-existent factor, this is to try to fix that, ultimates should always have some kind of impact, and caitlyn's ultimate does not fall off

Q being magic damage balances out the other changes - due to the nature of the spell you cannot make this crit - the changes are to also help AP MF and not just AD

Bonipherus1 votes

Actually making W do physical damage is probably more of a nerf. Marksmen doing magic damage as well as physical damage means the enemy has to buy more mr and not just armor. And 6% of AD as physical damage will be the same numerical damage amount (3 damage as physical damage vs 3 damage as magic damage) but will ultimately do less than than if it deals magic damage because of how most champs don't get mr per level and buying magic resistance is still less important than buying armor. You really have to understand the value of mixed damage on carries.

Also I think many will agree that Caitlyn's ult does indeed fall off unless you build full AD and not crit or attack speed. But in this case you've just really gimped your dps by a ton.

Additionally, MF's ult does have impact still. I gave uses for it in the last post. It's just not as powerful late game because before when it was strong she was referred to as an ult-bot. And there should be more to playing her than just getting off a good ultimate.The ult is designed to be like this and not scale well to keep her power under control and actually add to the champion instead of diminishing her to a walking ult.

Stacona1 votes

and Q becomes magic damage

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