[{quoted}](name=Akatsuki Deidara,realm=EUW,application-id=3ErqAdtq,discussion-id=kFBZEtqu,comment-id=00040000000000000000000000000000,timestamp=2016-06-23T01:05:40.441+0000)
People are complainant about Azir's damage.But I disagree.Azir's ap ratios are fine like Cass.
People don't like Azir's damage.
I didn't see Azir kit complaint.
people who complain about damage are often people who don't understand the difference between a lot of damage and toxic damage.
People used to complain about prerework kassadins damage but his damage wasn't that good you just could never make him stop and if you could he'd just blink away
Azir has the same issue. He has a toxic delivery method. As cait I just stopped him by letting him hit me, I couldn't just dodge that was a waste of time. I had to just outgun him with some ugly brute force plays and then get out of his damage range after his Q and take some more free damage from autoattacks and risk getting ganked (not much risk cuz I do this after I ward but still, jungler was nocturne anyways.)
ugly design led to ugly gameplay. A lot of people don't have the the chesthair to do what I did and their champ would need mana to attack from that range anyways. Its not really an appropriate design. I think his W Q combo should be slowed way down and he should be compensated with something other than damage.