Lux's ult fix please
https://www.youtube.com/watch?v=sfvKV-MjGzU
Probably this is a bug.Fix please.
Riot you disable this champion and fix!
https://www.youtube.com/watch?v=sfvKV-MjGzU
Probably this is a bug.Fix please.
Riot you disable this champion and fix!
If you look at the minimap, you will see Lux's portrait moving towards Blitz, I assume she got pulled while firing her ult. Due to how her ult works, any displacements, including flash and blitz pull, applied or used after she starts using it, will redirect her ult without updating the animation.
You could say you got fired by 
I will still say though there is no shortage of videos showing how bad Lux's ultimate hit box always has been. As someone who has played Lux on and off over the years it's never been consistent.
I've had people die that were on the outer edge of the ultimate that I was sure I had missed, and I've had people be completely covered by the laser graphic and take no damage.
you mean when you use her and when you R you visually see it should of hit them, but doesn 0 damage like it missed; but when your agaisnt it and nowhere by the visual you are somehwo still affected by it?
annoying as F**k
pull doesn't interrupt that ult?
It's a cast time, not a channel. Ez ult is similarly uninterruptible.
[{quoted}](name=Bermeme Sanders,realm=NA,application-id=LqLKtMpN,discussion-id=WxR77V2a,comment-id=000300010000,timestamp=2016-03-09T21:50:19.751+0000)
It's a cast time, not a channel. Ez ult is similarly uninterruptible.
Yes I agree.
This bug is a problem.
Lux's ult in the opposite direction.
I actually think the mechanic is pretty interesting. The real problem is the it's not represented properly visually. At all.
Actually it's the opposite.
Regardless of whether or not Lux was displaced, the ultimate would still fire at the original point. A small area that damages enemies in front of Lux however, after she was knocked airborne, would be adjusted to fit where she was after the displacement. The rest of the laser however would be cast at the original location of Lux's model.
This is probably why Jhin was sniped by the laser. Lux's ultimate was already fired at where Jhin was located. Blitzcrank pulled her away but the laser still fired at the same exact original location Lux was before the pull.
not even surprised, blitz's bs is endless like I usually say...
half the salt could be removed from this game if rito removed blitz & teemo :^)
Yeah the fact that this is a thing is complete BS. Having an ult that has that long of a windup yet CAN'T be interupted just should NOT be a thing
REKT!!!
REKT!!!
:)
Don't worry, I gave this a +1 partially because it does need to be fixed, and partially because I did write a dick comment xD
Don't worry, I gave this a +1 partially because it does need to be fixed, and partially because I did write a dick comment xD
No problem.This isn't my account.
I saw this on Reddit.
this is not a bug
[{quoted}](name=Ruin Lance,realm=NA,application-id=LqLKtMpN,discussion-id=WxR77V2a,comment-id=0006,timestamp=2016-03-09T22:07:39.515+0000)
this is not a bug
Your argument? This is a bug.
Lux's ult isn't healthy.
Riot must look her ult.
it's not a bug. cc does not stop lux's ult and displacements cause the visual effect of the ult and the actual hit box of the ult to stop corresponding (the visual effect stays there while the hitbox itself moves with the user.) you can see on the mini-map that lux starts her ult and then gets hooked by blitzcrank. by the end of the ult blitzcrank has completely pulled her toward him and the ult's hitbox is now lined up with jhin. this can also be done with thresh's hook and really any other displacement tool. it's most noticable with a thresh hook and blitzcrank hook though.
[{quoted}](name=Ruin Lance,realm=NA,application-id=LqLKtMpN,discussion-id=WxR77V2a,comment-id=000600000000,timestamp=2016-03-09T22:32:08.181+0000)
it's not a bug. cc does not stop lux's ult and displacements cause the visual effect of the ult and the actual hit box of the ult to stop corresponding (the visual effect stays there while the hitbox itself moves with the user.) you can see on the mini-map that lux starts her ult and then gets hooked by blitzcrank. by the end of the ult blitzcrank has completely pulled her toward him and the ult's hitbox is now lined up with jhin. this can also be done with thresh's hook and really any other displacement tool. it's most noticable with a thresh hook and blitzcrank hook though.
This is bug.Because Lux gained extra range.
I repeat Blitz pulled her but extra range?
Also her ult in opposite direction.
Jhin turned toward other direction.
No logical explanation.We have a problem.
[{quoted}](name=Akatsuki Deidara,realm=EUW,application-id=LqLKtMpN,discussion-id=WxR77V2a,comment-id=0006000000000000,timestamp=2016-03-09T22:34:16.055+0000)
This is bug.Because Lux gained extra range.
I repeat Blitz pulled her but extra range?
Also her ult in opposite direction.
Jhin turned toward other direction.
No logical explanation.We have a problem.
Look at the mini map in the video! After the animation starts lux gets pulled towards the blue side base, thus the ult will cast from her current position once the cast time finishes. Therefore since blitz pulled lux closer to you, the ult was then in range. It's not a bug, working as intended.
Look at the mini map in the video! After the animation starts lux gets pulled towards the blue side base, thus the ult will cast from her current position once the cast time finishes. Therefore since blitz pulled lux closer to you, the ult was then in range. It's not a bug, working as intended.
I SAW!!!!!!
THIS IS A BUG
NO LOGICAL EXPLANATION
Riot you disable Lux solve this problem.
[{quoted}](name=Akatsuki Deidara,realm=EUW,application-id=LqLKtMpN,discussion-id=WxR77V2a,comment-id=000600000000000000000000,timestamp=2016-03-10T13:43:34.141+0000)
I SAW!!!!!!
THIS IS A BUG
NO LOGICAL EXPLANATION
Riot you disable Lux solve this problem.
If you saw then you'd understand it's not a bug!!! That's how it's supposed to work if she gets displaced her ult moves accordingly!! The animation not moving is messed up, but you died like you were supposed to do get over it! Quit being a child!
If you saw then you'd understand it's not a bug!!! That's how it's supposed to work if she gets displaced her ult moves accordingly!! The animation not moving is messed up, but you died like you were supposed to do get over it! Quit being a child!
Ult animation is bug.
Jhin is not over her ult.
Don't cry salty kid.
Here bug board, not gameplay.
Unfortunately brath.
Also no spam kid.
[{quoted}](name=Akatsuki Deidara,realm=EUW,application-id=LqLKtMpN,discussion-id=WxR77V2a,comment-id=00060000000000000000000000000001,timestamp=2016-03-10T15:03:59.173+0000)
Ult animation is bug.
Jhin is not over her ult.
Don't cry salty kid.
Here bug board, not gameplay.
Unfortunately brath.
Also no spam kid.
Don't call me a salty kid when you're the one who won't let it go. We get it, the animation is bugged! But you jhin still died as intended cause blitz pulled Lux within range of him. The animation just didn't follow. It's not like her ult is hitting people when they shouldn't be so its not that big of a deal. Nice grammar by the way.
Don't call me a salty kid when you're the one who won't let it go. We get it, the animation is bugged! But you jhin still died as intended cause blitz pulled Lux within range of him. The animation just didn't follow. It's not like her ult is hitting people when they shouldn't be so its not that big of a deal. Nice grammar by the way.
Don't trolling this topic salty brath.
Your target post.
Also don't cry about Lux thread.Every Lux thread!This isn't game balance topic.
Lux can not have absurd extra range or bug.
If you want, you go away other board.
You admit troll guy.
''The animation just didn't follow.''
Also Blitz pulled backward, not forward.
BUG!
[{quoted}](name=Akatsuki Deidara,realm=EUW,application-id=LqLKtMpN,discussion-id=WxR77V2a,comment-id=0006000000000000000000000000000100000000,timestamp=2016-03-10T21:52:28.402+0000)
Don't trolling this topic salty brath.
Your target post.
Also don't cry about Lux thread.Every Lux thread!This isn't game balance topic.
Lux can not have absurd extra range or bug.
If you want, you go away other board.
You admit troll guy.
''The animation just didn't follow.''
Also Blitz pulled backward, not forward.
BUG!
Blitz pulled Lux CLOSER to Jhin! You clearly must be blind! I'm done trying to argue with you, cause you clearly don't understand basic logic. Funny how all your posts have numerous downvotes. Keep talking kid
Blitz pulled Lux CLOSER to Jhin! You clearly must be blind! I'm done trying to argue with you, cause you clearly don't understand basic logic. Funny how all your posts have numerous downvotes. Keep talking kid
26 upvotes.But I didn't boast.Keep crying kid.
You don't protect your buggy champion on this board.
This is a bug.
Also you said ''I'm done trying to argue with you'' I replied.
Your argument over.
So you began to cry.
This isn't true.
Also a lot of people think that this is a bug.
[{quoted}](name=Akatsuki Deidara,realm=EUW,application-id=LqLKtMpN,discussion-id=WxR77V2a,comment-id=000600000000000000000000000000010000000000000000,timestamp=2016-03-10T23:53:40.098+0000)
26 upvotes.But I didn't boast.Keep crying kid.
You don't protect your buggy champion on this board.
This is a bug.
Also you said ''I'm done trying to argue with you'' I replied.
Your argument over.
So you began to cry.
This isn't true.
Also a lot of people think that this is a bug.
Congrats you got 26 up votes on the thread, probably all of which are lux haters who upvoted the thread before even reading the rest of the comments to realize what really happened. They most likely didn't even watch the video or realize that blitz pulled Lux TOWARDS jhin. I was referring to all of your other posts on this thread all of which have downvotes because you are wrong. You're right my argument is over because I'm right and you're just a pathetic child crying on the forums who doesn't understand logic or this game. Peace out kid!
The bug is that the visuals don't update. Jhin being hit and dying is working as intended, it is not a bug.
[{quoted}](name=Nameless Voice,realm=EUW,application-id=LqLKtMpN,discussion-id=WxR77V2a,comment-id=00060000000000000001,timestamp=2016-03-10T15:56:00.851+0000)
The bug is that the visuals don't update. Jhin being hit and dying is working as intended, it is not a bug.
This is a bug.Jhin isn't over the ult.
Blitz pulled her in line.
Also, yesterday..
I ulted lux as cass and it didnt' interrupt her ult. She was stone and cast that.
Some channeled abilities can't be stopped and aren't supposed to be. Both Lux and Ezreal's ults cannot be interrupted once the channel starts unless they die.
Ezreal E as well
Which should be changed tbh. It feels wrong to play against and rewards bad plays on their part. Honestly changing Lux's ult to a channel and increasing the cooldown is the nerfs she needs to be balanced right now anyways.
But I've tackled an ulting lux with Poppy and it stopped her ult.
Neither of those are channeled abilities, they just have a longer cast time than other abilities which makes them harder to hit.. Having a long cast time does not make an ability a channel they are no different than a Jinx Zap.
That's normal. CC does not stop casted abilities from being completed.
Yeah, its blitz. He messed you up.
It probably help if Riot cleaned up the animations from displacements.
Blitz pulled her but her ult gain extra range?
Wtf?
Other problem is hitbox.
Lux's ult can't be cancelled after the animation starts and its hitbox will be relative to her starting point. If she got pulled during the cast it won't affect the hitbox at all. There's no extra range involved.
The only bug that could have been involved is on the animation since she was displaced.
You can do that if u flash also like a few other skills u cam ult backwards flash forwards and ur ult goes in the direction u flashed work with cassio also
loool wtf even?
What are those buttons and a mouse that appear in the middle of the screen?
I never played poro
wtf lol
Your target is post.Actually you know this is a bug.
Animation not following = bug But true damage position and jhin dying isn't Quit complaining