Anyone get the feeling that everything does more damage?

Eedat··95 votes·2,890 views

I mean everthing. It feels like everything from mages to fighters to ADCs all do noticeably more damage. Not sure if its defenses lacking, new runes being too strong, or a combination but I feel like damage is off the charts right now

52 Comments

Geauxx11 votes

nope, i feel i do less damage in the sup role, but far more damage in mid tho

Poop Jelly3 votes

Same. I play a lot of supports, but it feels like enchanters such as Janna doesn't do damage anymore. I used to play her AP route but now I guess she's more limited to maxing E support again.

SpecterVonBaren3 votes

When has Janna ever done damage?

Kats Pajamas2 votes

{quoted}

When has Janna ever done damage?

Anyone can do damage with Coup De Grace, it's almost 4x stronger than Executioner, and you get 9 AD after you get a kill.

Also remember dangerous game? Yeah, the version now is called 'Triumph' and gives 15% +gold on kill.

SpecterVonBaren3 votes

Say what you just said but to the person I was replying to

Poop Jelly2 votes

U'd be surprised of the damage Janna could do especially after the Movement speed to damage change. But now feels like it's not really worth investing in damage path so I'm going with a safer support route.

Anu3isII2 votes

Season 2... She used to be played AP Top... Good memories!

Daedric Etwahl1 votes

That's funny, as Sona, I feel like I do way more damage than I used to, and I don't even build AP items besides Athene's and a lategame Tear upgrade.

KoggyStyle6 votes

tanks have been under whelming since mid s3, dmg has been too high for a long time.

Eedat8 votes

Tanks were extremely strong this season. There was also Cinderhulk meta

nice table7 votes

you mean a couple of jungle tanks were viable and every top lane tank still being unviable outside of the ones riot completely broke with the rework?

Penta Ace8 votes

Yeah I always see people say "tanks" were strong. I saw like 3 strong tanks Sejuani Chogath etc., and that had more to do with the champs themselves not the class as a whole.

Leetri2 votes

And I always see people say "adcs" are strong when there's only like 2-3 outliers and the rest are pretty mediocre. No one's complaining that Ashe or Corki is OP, it's all Tristana, Kog and Twitch.

LightIsMyPath1 votes

And Xayah, and Varus, and Vayne, and Caitlyn after the butcher Nerf has been relieved.. Jinx would compete damage wise but no reason to pick her over Tris who has more safety. Corki does magic damage now so not even an ADC anymore and Ashe doesn't have the normal interaction with crit, that's why she is fine and not blowing up everything

Sewer Side1 votes

Okay if we're gonna like B tiers or 1 patch wonders, then include Poppy, Maokai, Zac, Singed

It's all equal.

LightIsMyPath1 votes

Xayah and Varus have been consistently picked at worlds, I wouldn't call them B tier.. Even Vayne, a traditionally very bad pick in competitive, got picked.. that should say a lot about her strength.

Eedat4 votes

Maokai Chogath Malphite Singed Galio

What are you talking about?

nice table2 votes

singed is not a tank nor is cho'gath, malphite hasn't been strong for god knows how long and galio was only strong in competitive.

Troll for Trump1 votes

Let's be fair. Top lane champs as a whole have been shat on for a while.

AirKingNeo1 votes

Riot is literally just keeping tanks and ADCs broken and just rotating a few in and out for the past few years.

FantasySniper1 votes

Only 2 or 3 "tanks" were even viable while the rest were in the dumpster, wtf are you talking about?

AirKingNeo1 votes

item 3076 item 3075 item 3194 item 3193 "tanks have been under whelming"

This was cycled in from this: item 3068 item 3025

ModCaptainMårvelous6 votes

Simple explanation:

While the rune system does have less raw % damage (So you're hitting tanks not quite as hard), you've likely lost a ton of armor/mr/HP you took in your blue and yellow runes.

This means that if you're not a tank who is actively itemizing for defense, you're probably squishy because your only defense options are what you get from leveling up. As you'd expect, you don't get a lot from leveling up.

It's not that Riot buffed damage output, they nerfed/didn't compensate for the loss of defense in the runes unless you go tank. (Even then your defensive options are limited to the Armor +5%/MR +5%/ MR and Armor +5% after 10 minutes rune)

Sasogwa1 votes

Less raw % damage? But the tree gives like 30+% attackspeed, 12% damage from press the attack, X % from coup de grace, cut down or last stand. No it's more % !

ModCaptainMårvelous1 votes

This is true.

That said, if you look at the old masteries, you'd get around 12% (sometimes more) more frequently and just for hitting someone. That's not to mention the heavy amount of free armor pen you also go.

Kloqdq1 votes

100% this. It just feels worst because of the heavy lost of defences options for everyone. Which is good and bad honestly.

The Exillic3 votes

Literally every champ got some kind of "buff" whether it was base attack damage or base health or some bullshit, and now with preseason, the game's fucked up and broken.

Eedat5 votes

That part wasnt a buff. They were just replacing stats lost with the changes

Biscuit Bite2 votes

But they never gave armor or mr to some champions nor did they do much. Since, where is the magic penetration runes the lethality runes etc. They buffed items for nothing. It won't compensate for that, it only forces you to buy items that you would have not in the first place.

AirKingNeo1 votes

Except multiple champions got completely dicked on and lost stats or weren't compensated for some.

Scary Door3 votes

I like the runes as a concept, but this has been the problem that the overwhelming majority of the playerbase has been talking about for 3 straight seasons now... damage creep is out of hand.

Playerbase: "Damage creep is getting just a bit out of hand Riot"

Riot: "You're right, we hear you"

[A few patches later Riot nerfs lethality and makes most assassins---the class that should be doing damage---ineffective but turns Vayne into a complete assassin with the introduction of a new item (Duskblade)]

Playerbase: "Damage is still out of hand, except for the one class that should have burst actually doesn't, and the other class (mages) that should be able to have time to react and get off a couple of spells before they are instagibbed can't do that either... DAMAGE ACROSS THE BOARD IS TOO HIGH"

Riot: "Okay, okay... we got this... Hmmm... how can we fix this?"

[A season or so later]

Riot: "We've got it! You know how you guys hate the runes/mastery system?"

Playerbase: "Uh, I guess?"

Riot: "Well, check this out we're giving you a new mastery system!"

Playerbase: "Well... I guess that's okay, but..."

Riot: "Yeah, it's totally swell, keen, boss and all the other terms you kiddos are using nowadays to express happiness and enthusiasm!"

Playerbase: "Yeah... but... the dama..."

Riot: "We're gonna roll it out in preseason with a bunch of other changes that are really awesome that you didn't ask for, but make the game and your account so much more exciting!"

Playerbase: "Okay, but see there's still..."

Riot: "And we've given you even more ways to customize your playstyle!"

Playerbase: "Yeah, that's really nice, but there's still the issue of..."

Riot: "OH! And did we mention we added some runes that do EVEN MORE DAMAGE?!?!"

Playerbase: [facepalm]

SuperCosmicHobo2 votes

They are kinda crippling tanks a bit now so that you don't get a tank meta, hope this doesn't lead rise to any other meta.

SuperCosmicHobo3 votes

... Or singularities like a "Vayne" meta or something like that.

YoungFarmer1 votes

{quoted}

... Or singularities like a "Vayne" meta or something like that.

Just had a vayne tumble and 1 auto did 3/4 my hp...

Troll for Trump1 votes

They really aren't crippling tanks. Not as hard as they've always been. Bruisers get off much worse.

SuperCosmicHobo1 votes

Runes for tank arent so useful

Troll for Trump2 votes

Maybe not, but, they're better off than bruisers.

Azadethe2 votes

I'm not finding everything does more damage. In fact, I'm finding the opposite is true regarding Keystones.

I find I do less damage with Predator (Very High Cooldown) and Comet (misses, reliance on being in a lane), than I ever did with Thunderlord's. I haven't tried Electrocute yet, but the tallies I've seen on O suggest it ends up doing less than Thunderlord's did in an average game as well.

Dark Harvest is turning out to be a joke; Junglers who use it don't gank much at all, and those who do are underwhelming. Aery's shield and damage seems to be average at best as well.

It seems like the only runes that are probably going to influence the game are the ones that indirectly impact damage though situational damage boosts/attack speeds, because that's what makes champs like Xin or an adc reliable.

I haven't seen an absolute blowout either.

Tbh, the most powerful runes I'm finding atm are Taste of Blood and Ravenous Hunter, which FINALLY puts a version of spell vamp back in the game (or more reliable life steal). Everyone now has 'Access' to sustain, and that's awesome, BUT..... I suspect it could also be dangerous to balance..... Someone like Darius could considerably be stronger with all that life restoration.

Ariel the Cruel2 votes

I find I do less damage with Predator (Very High Cooldown) and Comet (misses, reliance on being in a lane),

My experience so far, Press the Attack (Precision Key) seems to blow everything out of the water.

  • Aiery's Combined damage and shielding Barely exceeds the proc damage (Tested on Lulu who's passive procs the Rune cat).
  • Comet roughly matches the proc damage (Tested on Morg with ~80% accuracy according to the tooltip).
  • Electrocute falls short of all 3 (Haven't used personally).
  • Cheap shot may be relevant on Morg + Rylai's; I'm lucky to break 300 a game on anyone else.
  • After-Shock Inconclusive. Used it twice, haven't seen anyone else use it yet.
  • Haven't seen or Used Dark harvest Yet.

At a glance, this seems fine. The problem is Presses' "+12% increased damage from all sources," Which often matches or just exceeds the proc damage. So it is effectively doing double the damage of everything else.

Disclaimer:

  1. Hasn't even been 1 day yet; sample size still small.
  2. I play on TT, not SR.
Troll for Trump2 votes

Tanks are better tanks Assasins are better bursters ADCs are more dps.

Everything else kinda got shafted Many mages didn't really benefit from this. Most of them don't have a good keyrune for them, while ADCs and assassins have at least 2 options. The only mage who seems to be fairing super well is Malz, who's been good for a while.

Juggernauts either end up being too squishy so they can actually do dmg, or being full-time tanks that get kited hard.

StoryDuck1 votes

Yes and no. I feel AD does less damage but AP is doing more.

Fargo791 votes

yes i racked up about 16k in damage with a nami.. i completed the stack for the support item by 10 mins.. used to take about 12.5 mins in a good game.. by the end of the laning phase i was 4/1 as nami.. not that i was going looking to KS.. my Luc just dashed into a Lux/Cait combo.. and i had to clean up the mess after..

Im not happy with the changes.. taking away the runes means now until u get some core items u lack the mana regen, armor, MR, ETC.. i found as a morg support mana went VERY fast with the spell thief support item.. i might have to change to the coin.. i dunno.. im still not entirely sure which runes to use.. but ATM im not liking the changes..

giantZorg1 votes

Try the mana band/flow (can't remember the exact name) rune for Morgana. Or give Kleptomancy a try, funny enough it solves my mana problems on Sona better than any other rune. Have a good day

Brain Errör 4041 votes

I feel like poke supports are incredibly more obnoxious now without sustain supports...

SB Arneeman1 votes

Laning vs AD champions with 19 armor is so much fun. They totally doesn't nearly oneshot you at level 3.

Sarcasm aside, I really don't like the reduced resistances. It makes the game way too snowbally and you get punished extremely hard if the enemy jungler pulls off a successful gank. It's a big mistake to only give early lethality/magic pen to champions with mobility too, in my opinion.

nGio1 votes

Man, I saw a full tank level 18 Cho get shit stomped in 2 seconds flat by a Khazix and Zed earlier. Yeah, the damage is fucking stupid, and tanks are even more worthless than towers are right now.

dogehkiin1 votes

I went toplane, enemy toplaner was a 90 armor Tryndamere with grasp of the undying and Doran's shield, I was dealing less than 50% of my aa and skill dmg to someone who was lvl 1 and could heal pretty easily.

Not everyone does more dmg.

FragmentedGlass1 votes

We don't have much resistances in our runes anymore, so stuff does a lot more damage. Sorta sucks for the time being.

FantasySniper1 votes

1700 instant damage from a not-even-half-build Wu...

Pinelokauliar1S1 votes

i have the same feeling in aram no matter what build i use seems like opponent tank champions tank way more than my tanks with only 2 items and damage better with offensive champions. my tank champions drop like paper

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