Vi?
Is there a reason why her play rate and win rate have been in nosedive recently?
Is there a reason why her play rate and win rate have been in nosedive recently?
because shes not the best ganker anymore.
which is how all melees work, its either you're the best at a given task, you're just worthless when compared to
who offers both a stun and magic damage to counteract all that armor stacking.
both a stun and magic damage
She has a knockback (immobilizing CC, aka a stun) and armor shredding with her W, plus an auto attack reset to proc her W faster. Then, at 6, she has the worst designed spell in the damn game.
Your points are invalid.
She has no tankiness in exchange which isn't bad but high mana cost and no tankiness are kicker her really hard. The incoming buffs should improve that.
No tankiness, except when she hits late game she essentially becomes a tanky assassin.
I've personally never seen a problem with mana costs, but I haven't played Vi jungle in a while so I'm not sure on that front. It was Vi top for me.
She has bulk but not tankiness she has no way to really survive burst/harass/dps due to how squishy her innate "tank" stats/mechanics are. If she didn't have a "no disengage" type engage it wouldn't be an issue but since she can't get out nor tank a good amount of damage like other engagers only having a 10% HP shield is nothing.
She isn't bad by any means but the incoming buff will improve her mana cost and early game allowing her to start red if she wanted because atm she and hecarim are forced to always blue due to early mana cost and unlike hecarim, vi has no sustain (Str of ages might fix that but I havn't tried str on her yet) to stay out.