Diana mage rework idea

Rozair··1 votes·408 views

Passive: armor of the lunari : Diana gains 1 armor for every 10 ability power

Q: same

W: sheild scales with health rather than ability power and if all all of her orbs are consumed it pulls in all nearby enemies (currently her e)

E: Passive : dianas basic attacks deal additional magic damage. Deals double damage to targets affected by moonlight

Active : Cresent strike. Dianas next basic attack deals magic damage and hits all enemies around her target

R:no longer consumes moonlight but can be used one more time on targets affected by moonlight for 8 seconds

Also lower vase values on all abilities to compensate

1 Comments

Jayblaze1 votes

Just no. Why would you even rework her. Also she's a fighter, mage is her secondary role.

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