Diana mage rework idea
Passive: armor of the lunari : Diana gains 1 armor for every 10 ability power
Q: same
W: sheild scales with health rather than ability power and if all all of her orbs are consumed it pulls in all nearby enemies (currently her e)
E: Passive : dianas basic attacks deal additional magic damage. Deals double damage to targets affected by moonlight
Active : Cresent strike. Dianas next basic attack deals magic damage and hits all enemies around her target
R:no longer consumes moonlight but can be used one more time on targets affected by moonlight for 8 seconds
Also lower vase values on all abilities to compensate