Ohmwrecker Change
Ohmwrecker
+
+
+ 50 Gold = 2850 Gold
+200 Health
+50 Armor
+100% Health Regeneration
UNIQUE Passive- Point Runner: Builds up to +30% Movement Speed over 2 seconds while near turrets (including fallen turrets).
UNIQUE Passive- Ward Refresh: Holds 2 charges and refills upon visiting the shop.
Active- Jammer Ward: Consumes a charge to place a Jammer Ward that reveals the surrounding area for 80 seconds. Enemy minions that come within 1000 units of the ward are rooted until the Jammer Ward is destroyed or they are moved away from the Jammer Ward. This can be placed within 750 units of an enemy tower to taunt the tower, causing it to forcefully attack the Jammer Ward, dealing 2 damage per shot. A Jammer Ward has 5 Health and champion basic attacks to deal 1 damage to it. A Jammer Ward is considered a Stealth Ward, but is not invisible.
(A player may only have 3 Stealth Wards on the map at one time)
Don't worry, Im only making threads about these two items and maybe Ruby Sightstone today. Anyways, I feel Ohmwrecker holds a position in the game that is cool, but could be better. At first I thought it could be cool if it would disable minions, but that would either be too UP or OP since the duration would either be too short or too long to make it a good, balanced pick. So, I thought, why not make a hybrid Support/Jungler item? This item could make AP Junglers more viable with giving them tower dive potential as well as giving Supports a way to provide support for their team. However, in order to place a Jammer Ward, you have to sacrifice a Stealth Ward spot on the map meaning you get more pushing power for less vision which is a BIG THING. A niche active for a niche item.