[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=k73V3eMA,comment-id=000d00000000,timestamp=2016-06-18T15:15:14.059+0000)
i dont think its fair to basically reduce the amount of bans to 5. teemo is disabled for a good reason in that mode. games would either drag out forever, or be just entirely unwinnable, due to the fact that they could literally shroom the entire map.
they could completely lock the enemy out of one half of the map.
Well that was my point in making this post. Why not limit the amount of shrooms each Teemo can place like they do in URF mode? Did you read my entry at all? And your argument is extremely tunnel-visioned towards Teemo to make him sound like a nightmare to play against. What about when you go up against a full team of Garens who are just so tanky that you absolutely cannot kill any of them but yet they outdamage at every fight. Like has been said before, you can make any champion SOUND op when in actuality that may not be the case. Each champion offers different ways to play the game and no way of playing should be discriminated against.
Another solution I have in mind is they could also lower the time limit on how long shrooms last in One for All. I don't think it's fair and see it as kind of lazy on Riot's behalf that they wouldn't find a way to implement every champion into every game mode. (Though I also believe that Riot may have just forgotten about the two permabans they created in One for All. Like I said above, the URF nerfs came out after One for All first did so the concept of nerfing specific champions for a specific mode was not around yet. That is why I want to bring this issue to their attention.)