[Ability Suggestion] Fizz Playful Trickster rework
ACTIVE: Fizz hops onto his trident towards the target location, when standing on top of the pole Fizz will nullify crowd control effects and reduces incoming damage, halved against turrets for 0.75-1.25 seconds and gaining the ability to use Trickster at no additional cost before the effect ends.** If Fizz uses trickster after 0,75 seconds, he splashes onto the ground below him, dealing magic damage to nearby enemies and slowing them for 2 seconds. **ACTIVE: Fizz hops off from his trident to the target location, dealing Playful's magic damage to nearby enemies. 「 DAMAGE REDUCTION: 50 / 55 / 60 / 65 / 70% 」 「 TURRET DAMAGE REDUCTION: 25 / 27.5 / 30 / 32.5 / 35% 」 Changed how long he can stay on the pole to 1.25 seconds up from 0.75 seconds.
Okay, I am not out to nerf Fizz, but from most of the feedback from the forum it seems like that they don't like it when Fizz jumps on his pole to do things like dodge skill shots, make target abilities fizzle(lol a pun) and reset turret aggro.
So this idea came into mind is that
wants to most of the time avoid CC, but when you trollpole too early the
snare it will not happen at all right? Well, now it can go off, but it wont affect
because he nullifies the CC.
will be now be able to negate some of the damage because of the damage reduction. This means when he lands again that
with a targeted CC will be on cooldown(lol Ryze cooldowns) and
can exploit that. However in exchange
can now damage
and potentially kill him in while on the trollpole.
Another thing is that
can now block crucial skill shots, bindings etc for his team mates upping his team play.
Fizz can also now negate DoT damage better, by standing on his pole for an extended amount.
While he wont be able to reset turret aggro anymore he is compensated, by longer duration and turret dmg reduction.
The reason I wrote "Nullify" is that most CC last longer than 1,25 so its to avoid he getting CCd after the trollpole duration unlike how  ulti works where you can get CCd if the CC duration last longer than the ulti animation.
This might buff bruiser Fizz and nerf AP fizz, but this is the best compromise I could come up with to keep him slippery, but not frustrating.