@Riot that change is too much...
Patch 6.22 notes
Minions
As the game scales past laning phase, some classes opt out of engaging with minions (hi, tanks and supports) while most others just steamroll through waves early on. We’re strengthening the differences between minion types in order to get a better picture of which champions are engaging with them and why they are doing so, creating more opportunities for other champions to interact with them as the game progresses.
Melee Minions LIFE CHANGING Health growth over time increased by ~60% LESS DAMAGE Melee minions no longer gain attack damage as the game progresses Ranged Minions LIFE CHANGING Health growth over time decreased by ~60% MORE DAMAGE Ranged minions now gain ~100% attack damage as the game progresses
ARE YOU CRAZY Riot? I mean, now minions have a real scale! Other than creepblock they'll have strategy!
Season 7 is the season of minions
Joke aside, doesn't that will change the wave management? Ranged minions will be easier to clear, but melee will be a bit longer, for wave clearer champions, doesn't that reduce their speed for roam?
"Chaaange is guuuuud..."