[PBE] Azir nerfs @Meddler
Azir Arise (W) [NOTE: Tower damage bits removed from tooltip but seems to still function in-game at the moment.] Emperor's Divide (R): Wall duration lowered to 2 seconds from 5/6/7 No longer grants 20% movement speed for 1 second when passing through wall for Azir and Allies Stinger Total Price reduced to 1100 from 1200 Attack speed lowered to 35% from 50% Now Builds into Trinity Force.
So, like every azir main who knows that he was picked too much on competitive, what i feared has became reality, hammer nerf was launched. You decided to nerf hard his utility and one of his item
I understand the scheme for that. He's too much useful on teamfight and more that on competitive, he fit easily team composition too. I don't agree at all with this philosophy (Azir in overall, competitive aside, will fall harder again), but i understand it,
In fact my question is quite simple, since the R is nerfed, can we expect as a compensation a buff to the CD at least? It wouldn't broke or change the competitive side of Azir, and would help soloQ-er (or dynamic Q-er) normal Azir players...