[PBE] Azir nerfs @Meddler
Azir Arise (W) [NOTE: Tower damage bits removed from tooltip but seems to still function in-game at the moment.] Emperor's Divide (R): Wall duration lowered to 2 seconds from 5/6/7 No longer grants 20% movement speed for 1 second when passing through wall for Azir and Allies Stinger Total Price reduced to 1100 from 1200 Attack speed lowered to 35% from 50% Now Builds into Trinity Force.
So, like every azir main who knows that he was picked too much on competitive, what i feared has became reality, hammer nerf was launched. You decided to nerf hard his utility and one of his item
I understand the scheme for that. He's too much useful on teamfight and more that on competitive, he fit easily team composition too. I don't agree at all with this philosophy (Azir in overall, competitive aside, will fall harder again), but i understand it,
In fact my question is quite simple, since the R is nerfed, can we expect as a compensation a buff to the CD at least? It wouldn't broke or change the competitive side of Azir, and would help soloQ-er (or dynamic Q-er) normal Azir players...
changes last cycle do get pulled, But its the vast MINORITY of them. Most proposed changes are pushed through to live no matter how blatantly idiotic and despite mass community backlash.