[Rework Idea] Aatrox the Dakin Blade
Hey all I was thinking about Aatrox, and his identity, in kit wise. We know since some times, that he's classifiated as a diver fighter. Currently it seems that nothing big (or small?) is planned for him. So i was thinking about how he could be made different from other champion sharing the same strategic spot. Let's see some of them first
- Olaf : a big guy tanky that ignore everything and goes in fight, the more he's behind in hp wise, the more he's a treat , he have sustain in his build, low crowd control, damage steroid, and defenses ability
- Xin Zhao : he throw himself with strong engage and fight with a big sustain anyone, he have sustain,crowd control, engage and disengage tools, a shred power, and a defensive ability on his ultimate
- Irelia : she's a scaling fighter that jump and devastate her targets before jump on other, she have a smallest sustain, engage tools, crowd control, a high damage treat
Aatrox:
He have an innate sustain, a damage steroid, crowd control, a defensive passive. As identity Aatrox is often compared to a vladimir, on Ad version, on game, he's supposed to jumping on fights after a first engagement, or he have to be the engager one (since he's labeled as "Tank" on secondary, he can fit the nice drain tank)
Global stats
Health ~~537.8 (+85) ~~ -> 587 ( +90)
Attack damage 60.376 (+3.2) Unchanged
Health regen. 6.59 (+0.5) Unchanged
Attack speed 0.651 (+3%) -> 0,651 (+4%)
Uses Health Armor 24.384 (+3.8) Unchanged
Magic res. 32.1 (+1.25) Unchanged
Passive: Blood Well STATIC COOLDOWN: 225 / 200 / 175 / 150
Whenever Aatrox consumes a portion of his health, he stores it into his Blood Well, which can hold up to 105 - 870 (based on level) health. The Blood Well depletes by 2% per second if Aatrox hasn't dealt or received damage in the last 5 seconds.
Aatrox gains 0.3% - 0.55% (based on level) bonus attack speed for every 1% in his Blood Well, up to a maximum of 30% - 55% (based on level) bonus attack speed.
Upon taking fatal damage, Aatrox is cleansed of all debuffs, enters Stasis icon stasis and drains his Blood Well, healing himself for 35% of Blood Well maximum capacity over the next 3 seconds for 36.75 - 304.5 (based on level) health (+ 100% of Blood Well stored health) up to a maximum of 141.75 - 1174.5 (based on level) health. [Removed]
One of the biggest problem on teamfight for an Aatrox, is that he often can't do any damage before being CC-ed and since he's squishy, he have not the power to make what he's supposed do. My idea is to remove the old passive, who retained him in stat wise, to allow him to gain more bruiser stats, and something that fit more him. _ "Pain is temporary, victory is forever!"_ New effect : Blood Well The more HP you miss, the more resistant you are. [X] Missing Hp => [X]% Tenacity up to X%
Q :Dark Flight RANGE: 650 / 225 / 75
COST: 10% current health
COOLDOWN: 20/ 18 / 16 / 14 / 12
Dark Flight
Active: Aatrox dashes to the target area after a brief delay, dealing physical damage to nearby units upon landing and Airborne icon knocking up all units in the epicenter for 1 second.
Physical Damage: 70 / 115 / 160 / 205 / 250 (+ 60% bonus AD)
Aatrox dashes to the target area after a cast (can be directly cast), dealing physical damage to nearby units upon landing to a range 550-750_ (up to change sure)_ and Airborne icon knocking up all units in the epicenter (to 50 - 100 range by time of cast) for 1 second.
Physical Damage without cast : 50 / 85/ 115/ 150 / 200(+ 50% bonus AD)
Physical damage at max cast (1s) : 90- 150 - 200 - 270 - 350 ( +70% bonus AD)
New effect : Crowd control no longer interrupt Dark flight, they are applied after the animation. (Except Knock effect) New effect : Dark flight animation speed scale with rank level
Blood Thirst / Blood Price : Unchanged
Blades of Torment : Unchanged
I believe that Blade of torment could be changed, but i've to admit that i've no idea that what could be great on him. In my virtual rework, the E still fit well with the kit
Massacre RANGE: 550 / 325 / 175
COOLDOWN: 100 / 85 / 70 --> COOLDOWN: 90/75/60
"Hesitation is death"
Active: Aatrox draws in the blood of his foes, dealing magic damage to nearby enemy champions and filling his Blood Well by 20% of its maximum value for each enemy champion hit.
Magic Damage: 200 / 300 / 400 (+ 100% AP)
Additionally, Aatrox gains bonus attack speed and attack range for 12 seconds.
Attack Speed: 40 / 50 / 60%** [Removed]**
Active: Aatrox draws in the blood of his foes, enhancing his powers and awakening his blood drop around him. Gaining attack speed, attack range and death dance power for 12s.
AD gained: 75 - 140 - 200 Attack Speed : 50 / 75 / 100 % Attack Speed shared into the area (750) : 25% / 37,5% / 50% Blood drop awoken : Every damage taken during Massacre is delayed by 1/2/3 seconds.
That's the main idea i've as reworked Aatrox, of course, every skills is up to change, my goal is to show some idea, not values.
What do you think about people?
