@RiotRepertoir Are you willing to discuss teemo?

Danyul Targaryen··8 votes·2,895 views

I dont even play him but are i think its absolutely disgusting how he fell a whole 5 points in winrate since last patch. Are you guys even working on it? He needs his 10 minute shrooms back please answer im concerned.

38 Comments

Only Play Darius14 votes

No. What he needs is a full rework.

Either change his kit so that he isn't absolutely toxic in top lane, or turn him into a jungler so we don't have to deal with nonstop poison and targeted blinds for the first half of the game.

Danyul Targaryen3 votes

[{quoted}](name=Jelly Mac,realm=NA,application-id=3ErqAdtq,discussion-id=k3bjZN4U,comment-id=0000,timestamp=2015-08-15T01:54:19.601+0000)

No. What he needs is a full rework.

Either change his kit so that he isn't absolutely toxic in top lane, or turn him into a jungler so we don't have to deal with nonstop poison and targeted blinds for the first half of the game.

he was annoying but balanced before. They gutted a healthy champion and it concerns me that they might just leave him to rot

SaltyKracka2 votes

They're already reverting the slow decay.

Also, teeto doesn't deserve a decent winrate.

Danyul Targaryen1 votes

{quoted}

They're already reverting the slow decay.

Also, teeto doesn't deserve a decent winrate.

thats not enough to make his winrate go back up

SaltyKracka3 votes

Aw, lookit dat.

It thinks it knows things.

Danyul Targaryen5 votes

{quoted}

Aw, lookit dat.

It thinks it knows things.

You think the slow decay is the sole reason his winrate went down 5%? You can say that with a straight face

SaltyKracka1 votes

[le shrug]

That is a thing I never said. I believe it's the main reason for the drop in his winrate, but you're the idiot who said

That's not enough to make his winrate go back up

Danyul Targaryen1 votes

{quoted}

le shrug

That is a thing I never said. I believe it's the main reason for the drop in his winrate, but you're the idiot who said

If you think halving the uptime of shrooms hurt him less than the slow decay ur a half wit

Mathbalnase2 votes

He was balanced and toxic. And then they nerfed him to reduce the impact of his toxic effects on the game. And then they nerfed him again. And then they nerfed him again. And then they made these most recent changes (ie. more nerfs).

Zeta1 votes

Just off the top of my head, here are possible thematic/balance levers they could add to Teemo:

Blinding Dart:

  • Make it a skillshot to add counter-play.

Move Quick:

  • Consider making it like Nunu's Bloodboil so he can fulfill a supportive role in teamfights by buffing another allied Champion's movement speed.

Toxic Shot:

  • Add an active bounty component that reveals + damages enemies. Balance the passive damage when accounting for this small spike in utility and burst.

Noxious Trap:

  • Consider adding a weaker version of the minesweeper items on SR so that it has more counter-play in item-builds. Restore the 10 minute duration.
Mathbalnase1 votes

{quoted}

Noxious Trap:

  • Consider adding a weaker version of the minesweeper items on SR so that it has more counter-play in item-builds.

We already have that. They're called 'Trinkets'. Their basic versions are FREE. Their upgraded versions are absurdly cheap.

Valor Bot1 votes

I like the sound of a Teemo jungler. It fits thematically, and would probably give top laners less of a headache.

3TWarrior1 votes

teemo that's invisible in brush even while moving, teemo that can throw shrooms 900 range

I think top lane would be his favorite spot XD

especially since he can permaslow by throwing his shrooms ahead of them

Rand0mH3r0X1 votes

So a champion can't be a cancer to hypercarries like Fiora, Tryndamere, and Yi? Teemo is suppose to be annoying and little. He can't out-damage anybody if he didn't have his blind. His blind also takes forever to travel and apply. Ekko trashes Teemo Top and Midlane because his passive still procs even with the blind. Just use another champion other than the most common form out there.

The game can't just be reworked so you always win, you baby!

Furthermore, I already Jg Teemo. He's really strong and counterjungles very effectively. Putting Teemo in the Jg just makes him a cancer for junglers.

RiotRiotRepertoir6 votes

I do believe he's being looked at.

I am willing to discuss Teemo; what specifically would you like to discuss?

Thunderkeg2 votes

Imo he needs his 10 minutes shrooms back. I play Teemo as a heavy shroomer. I actually try to not spend as much time in top because I'm busy warding their jungle with death and taking their blues. Now the shroom timers aren't even longer than the buff timers it ruins this aspect of play. I could care less about anything else I need the time back!

Mathbalnase3 votes

What would be necessary before Riot would be willing to put Teemo in line for a 'Full-Scale Rework'?

DrMarshSwamp5 votes

{quoted}

I do believe he's being looked at.

I am willing to discuss Teemo; what specifically would you like to discuss?

Is there a possibility in the future to give him at least a "minor scale" rework?

I know someone from Riot said they were really iffy about giving him a rework due to his fanbase, but at this point I think he really needs it, or at least needs some changes to his kit that allows for more "open" balancing that doesn't leave him too strong or too weak.

I think one of the biggest issues with his kit is his E, which lets him continually deal fairly large (at least in my eyes) damage due to being - no cost, always active, and applying both magic damage on-hit and damage over time from basic attacks.

Mathbalnase1 votes

His best case scenario of damage from AAs barely approximates the damage of conventional ADCs, various of which have superior burst/utility/mobility/safety/etc.

3TWarrior1 votes

actually, there have been a few hybrid builds around that not only do consistent amounts of damage, but leave him with ridiculous amounts of life steal

most ADCs after all don't use their abilities by late game, so free passive damage is good towards that effect

just like jinx and draven and caitlynn and vayne and kalista....etc

Mathbalnase1 votes

Jinx has a massive AS steroid (or +10% damage and massive range, at her option). Draven has his Q, which he damned well uses even late-game as well as an on-demand AS bonus. Caitlynn has her innate and the best base range in the game. Vayne has her %maxHP True Damage and her Q, which she also damned well uses late-game. Kalista...is Kalista.

The point of my post was that Teemo's damage, even accounting for his E, rarely exceeds that expected of a ranged-AA-reliant dps machine (or, commonly 'ADC'), and usually falls short of common benchmarks for that role.

Teemo is outclassed as a damage dealer by ALL of those champions. Oh, and pretty much all of them also happen to benefit more from those 'ridiculous amounts of life steal' you think Teemo builds.

Danyul Targaryen4 votes

{quoted}

I do believe he's being looked at.

I am willing to discuss Teemo; what specifically would you like to discuss?

Why you think his winrate dropped 5 percent. And what specifically they are going to do to help him

ModAcademy Kayn2 votes

Is his playerbase really the reason why a rework on him is impossiblwe?

Ultîma3 votes

Honestly, losing 50% duration on a skill is massive by any standard. Look at what happened to Fiddle and Rammus after they lost 33% of the duration on their fear and stun... and Teemo's nerf was more severe.

Zeta3 votes

His Q has no counterplay, his Move Quick is kind of outdone by mobility creep in general, Toxic Shots is nice but is essentially a very powerful passive rather than a active (point-based level-up) skill, and his ultimate has lost a lot of coverage in exchange for questionable utility - but since minesweeper items aren't on SR, it also has very little counterplay. Except now it feels bad both for people to fight against AND for Teemo to use it. He's not in a good spot, design-wise. He needs an Ashe-level rework.

It seems like he's balanced around being a meme/mascot (globaltauntlololol) rather than good kit design.

Mathbalnase1 votes

Personally, I'd be shooting for something in the Heimerdinger range for the scope of his rework, but othwerwise agree with (almost) all of your points (a 250g sweeper upgrade has capabilities far exceeding its cost, let alone the free precursor item; they may not effectively read 'Teemo gets no ult', but they're still sweepers).

Insane Pyromanic1 votes

He should get move quicks active bonus every time someone steps on a mushroom. Or at least a short speed buff.

Mathbalnase1 votes

One week later, is any follow-up going to be forthcoming?

jjookkeerr1 votes

i think that would be sweet if you make his E stack, change numbers or mechanics on his to balance but staking poison need to happen

Mathbalnase2 votes

10 days later, still no follow-through. Is that in your repertoire, RiotRepertoir?

Meep Man5 votes

Teemo needs a more healthy kit before being completely viable again IMO.

Mathbalnase2 votes

He needs to be on the 'Full-Scale Rework' schedule.

The Yetii Rider1 votes

You guys, the reason Teemo's playrate fell (besides the drastic change in how he was supposed to be played by mains) is the influx of new players trying him out. This happens every time a champion gets a new mechanic, and it's not like Teemo is an expensive, new, or hated champ. People like playing AS Teemo, even if they hate playing against him. The idea that he could make his shrooms bounce, which adds cuteness to a champion where cuteness is his defining characteristic, will draw anyone to play him.

Karn Bishop1 votes

Teemo def needs a rework, why do his shrooms provide passive vision like a ward that does damage?? shrooms should provide ZERO vision unless you step on it and it explodes. the reason most teemos with good teams win is because shrooms are 5-10 minute wards that can provide total vision to an area which is stupid.

Mathbalnase1 votes

Still waiting on follow-up, as indicated would be forthcoming.

Mathbalnase1 votes

Two weeks later, still no follow-up.

Mathbalnase1 votes

RiotRepertoir promised a discussion of issues regarding Teemo 2 weeks ago.

He was most recently active 2 hours ago.

Still no follow-up.

Mathbalnase1 votes

Three and a half weeks later, no follow-up.

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