@Riot how can yi exist like this
Im fucking tired of seeing him in every game. Every game he turret dives me and i can do nothing about it. It doesnt matter if he gets fed all he needs is sated devourer and 1 more item and he can tower dive anyone
Im fucking tired of seeing him in every game. Every game he turret dives me and i can do nothing about it. It doesnt matter if he gets fed all he needs is sated devourer and 1 more item and he can tower dive anyone
Yes the Q spam is completely cheap. Riot needs to nerf the Yi. it is ridiculous. Yi can lane ANY lane now. Cheap and unfair. Completely unfair. Nerf it now.
not support
orly
Your team needs that Amumu on deck, Yi is vicious out here, but don't worry Devourer is getting nerfed
Because yi's been here from the start and is outdated due to it. His kit scales too well with on-hits/AS and doesn't really care about AD/AP and thus can just go berserk+rageblade+devourer->full tank currently abusing.
I never ban Yi because 6 bans are not enough to balance this game and I have to use all them for other stuff but everytime there's a Yi against me I'm furious. I know how to deal with him and I can usually shut him down making him useless with a damage to champions comparable to a support but the point is different. As a jungler/top main with utility champions (Skarner & Shen) I am always forced to play and buy all my items in function of Yi. I find it oppressive, unfair and stupid.
For example even if they have full AP team with an useless ADC, I must rush Frozen Heart followed by other items that counter him. I must save all my ultimates and CC just for him. I must stay with my team if Yi is not visible because they need my R (Skarner) or E (Shen) to stop him. If he's splitting I must go to defend and never allow 1v1 situations with my team partner figthing alone. In early game I must focus on stealing monsters in neutral zones or even try to steal his jungle so that he can't get devourer fully stacked soon.
Long story short only when there's a Yi (or Udyr) in enemy team I am forced to adapt to him in every aspect of my game play. I can't play in other ways because there's just one: stop Yi. This is just stupid. How can a single pick force you and your entire team to adapt so drastically to him? Like if you have to ignore the other 4 players in enemy team and consider all them secondary. A single champion should not be allowed to have such an impact on an entire game made of 9 players and hundreds of different items and strategies.
I find him unhealthy for this game because, like Udyr, he affects tremendously the game of 9 players forced to play like if we're his slaves: follow/support him if he's with you, focus him if he's against. Anything else is irrelevant.
p.s. Of course I know that the main problem is not Yi as a champion but how he can abuse of devourer, guinso etc. same as Udyr, Shyvanna etc. Very stupid items on them.
The thing is, Yi without Devourer IS balanced.
Actually everybody buying Devourer right now is balanced without it.
But with it... oh well.
[{quoted}](name=Vistha Kai,realm=EUNE,application-id=3ErqAdtq,discussion-id=5aiKqLir,comment-id=0006,timestamp=2016-03-08T16:45:17.313+0000)
The thing is, Yi without Devourer IS balanced.
Actually everybody buying Devourer right now is balanced without it.
But with it... oh well.
Master Yi is not balanced without Devourer. It takes him too long to kill people without the Phantom Hit passive, he gets murdered even if he builds 300 AD and lots of crit.
Yi needs Sated to deal damage while building tank. And he needs to build tank in order to accomplish anything.
Wrong.
Without it he needs to build actual damage items to deal damage, not get it all done by Wuju style active and Devourer on-hit magic damage.
[{quoted}](name=Vistha Kai,realm=EUNE,application-id=3ErqAdtq,discussion-id=5aiKqLir,comment-id=000600000000,timestamp=2016-03-08T17:30:51.382+0000)
Wrong.
Without it he needs to build actual damage items to deal damage, not get it all done by Wuju style active and Devourer on-hit magic damage.
I played Yi as an assassin the other day. Warrior, Greaves, I.E., Stattik. I would go in and die instantly.
That's exactly what should happen to Yi when he goes first.
Not get a solo pentakill because 5 people can't kill him fast enough.
[{quoted}](name=Vistha Kai,realm=EUNE,application-id=3ErqAdtq,discussion-id=5aiKqLir,comment-id=00060000000000000000,timestamp=2016-03-08T18:44:54.734+0000)
That's exactly what should happen to Yi when he goes first.
Not get a solo pentakill because 5 people can't kill him fast enough.
If Yi gets engaged on he dies instantly as well. So you are saying that he should only be able to kill people if someone else initiates and CCs the enemy?
If that's the case, he should be only seen in 5v5s and pro play. Oh wait, coordinated teams play so well around Yi that he NEVER sees team play.
So no, assassins need to be able to initiate on their own and pick someone off instantly, or they are completely useless.
While of course not.
Solo queue is a chaos and that's where assassins and melee carries thrive. Not in team 5v5s where an assassin can get focused any moment as long as one team member pays attention.
Have you ever seen Shaco "initiate" a teamfight alone and survive? Because I haven't seen it once in 4 years of playing this game.
[{quoted}](name=Vistha Kai,realm=EUNE,application-id=3ErqAdtq,discussion-id=5aiKqLir,comment-id=0006000000000000000000000000,timestamp=2016-03-08T20:27:28.545+0000)
While of course not.
Solo queue is a chaos and that's where assassins and melee carries thrive. Not in team 5v5s where an assassin can get focused any moment as long as one team member pays attention.
Have you ever seen Shaco "initiate" a teamfight alone and survive? Because I haven't seen it once in 4 years of playing this game.
No I haven't. But I HAVE seen tank Yi do it, and I would say that's a lot better for the game than him sitting in a bush waiting to catch someone out.
Yi is part assassin part melee carry, so he (and Jax, Fiora, Yasuo, Gangplank and Tryndamere) need to be able to kill multiple enemies before going down in every fight.
Gangplank... is an assassin slash melee carry? O... kay.
Anyway, your priorities are really messed up. Basically the moment somebody picks Yi, Jax, Fiora, Yasuo or Trynda, it means they are suppose to be unkillable killing machines.
That's not how this game works.
First of all of those 5 only Jax can actually initiate a fight. His kit and preferred build allows him to do it and survive for at least a moment. Fiora is a follow-up. She can be the front line, but not the same way as Jax, albeit she is about as tanky. Yasuo is similar to Fiora, as in his preferred play pattern is following up on team initiation, such as Malphite, Alistar, Orianna etc, but he is paper. The moment he's out of the ult, either his team engaged or he's dead without killing anybody. Trynda is a splitpusher first and foremost. If you have Tryndamere teamfighting it means he's fed as fuck or you, as a team, are fucked.
Now to Yi. Before the cancerous Sated Devourer and later Rageblade he either had to be an assassin in the way Yasuo is or sacrifice damage for survivability, which was both fair and balanced. Now he puts out the same damage he'd do as an assassin while being about as tanky as the next Alistar.
That is both unfair and imbalanced, and by extension a lot worse for the game. Period.
[{quoted}](name=Vistha Kai,realm=EUNE,application-id=3ErqAdtq,discussion-id=5aiKqLir,comment-id=000600000000000000000000000000000000,timestamp=2016-03-08T21:08:24.756+0000)
Gangplank... is an assassin slash melee carry? O... kay.
Anyway, your priorities are really messed up. Basically the moment somebody picks Yi, Jax, Fiora, Yasuo or Trynda, it means they are suppose to be unkillable killing machines.
That's not how this game works.
First of all of those 5 only Jax can actually initiate a fight. His kit and preferred build allows him to do it and survive for at least a moment. Fiora is a follow-up. She can be the front line, but not the same way as Jax, albeit she is about as tanky. Yasuo is similar to Fiora, as in his preferred play pattern is following up on team initiation, such as Malphite, Alistar, Orianna etc, but he is paper. The moment he's out of the ult, either his team engaged or he's dead without killing anybody. Trynda is a splitpusher first and foremost. If you have Tryndamere teamfighting it means he's fed as fuck or you, as a team, are fucked.
Now to Yi. Before the cancerous Sated Devourer and later Rageblade he either had to be an assassin in the way Yasuo is or sacrifice damage for survivability, which was both fair and balanced. Now he puts out the same damage he'd do as an assassin while being about as tanky as the next Alistar.
That is both unfair and imbalanced, and by extension a lot worse for the game. Period.
Melee carries exist in roles that are not reserved for them, though.
If you pick a ranged carry you are expected to go bot lane and the team functions as normal.
If you play a melee carry you are taking the place of a Mage in the mid lane, a bruiser in the top lane, or a tank in the jungle. So either you have to be powerful enough to make up for that lost role, or you are too weak and never see play (glass cannon Yi, Tryndamere).
Which is every single of those "carries" has a way to live longer.
Yasuo with shields and in-fight mobility. Fiora with invulnerability and heal. Trynda with heal and inability to die durning ult. Jax with dodge into stun. Yi with untargetability, slow resistance and heal/damage mitigation.
Regardless of those traits none of them can simply go "hurr durr 1v5" and expect to do anything, not even get a single kill.
If they'd do that, it's a great reason - or should be - to nerf them into the ground.
I played Yi as an assassin the other day. Warrior, Greaves, I.E., Stattik. I would go in and die instantly.
Git gud? Seriously, why are you not building ghostblade?
Git gud? Seriously, why are you not building ghostblade?
Because Alpha Strike can critically strike, so you get more damage from crit chance than armor pen.
Almost as bad as Tahm Kench.......All he needs to do is eat you, spit you out and youre dead......and if youre about to kill him.....YOU CANT. His shield practically pulls him back to full hp
Where have you been, Tahm isn't ban worthy anymore after his nerf
Not even sure he's worth a ban before the nerf.

At least you can peel him off, while at the same time Yi will just dodge your CC with Alpha Strike and go thousand miles per hour with his ult.
i've had great luck against Yi with WW. It could be I'm playing against bad Yi's (mostly non-ranked) but I've had luck at every stage of the game, unless he gets ridiculously fed then it's gg