Please increase the AP ratio on Irelia's W damage reduction component

Altiverse··2 votes·663 views

AP Irelia was a choice since her rework, and my favorite and most used playstyle since. She has since received countless nerfs while AD irelia was "adjusted" without having AP builds in mind, and the most recent one has made me stop playing her completely: W Damage reduction: 45/50/55/60/65%-> 50% at all levels.

Previously, Irelia could reach 100% damage reduction, which was one of her core lategame fantasies, at exactly 500 AP. That still required four items including a Rabadons, plus level 18 granted you're maxing W last - so that was reasonable. Now though, she needs ~714 AP in order to reach 100% damage reduction, which is virtually impossible.

Suggested fix: AP Ratio on W dmg reduction 7% per 100 AP -> 10% per 100 AP, which makes exactly 500 AP get 100% reduction again. Can we make AP Irelia somewhat viable again with this small tweak? She's been indirectly nerfed hard already, with all the spell range reductions (Q, E and R) and the passive becoming bonus AD instead of total AD (which AP Irelia could use to some extent), which was compensated with a higher attack speed - completely useless on AP Irelia, yet again. ####Better buff AP Irelia

1 Comments

Kaisa Aran4 votes

500 AP get 100% reduction again.

Look, I've been trying pretty damn hard to justify and obtain Irelia buffs but I don't think giving her the ability to get 100% damage reduction with 500 AP (which she'll ideally hit by ~25-35 minutes) is a good idea. Getting that level of damage reduction is insane, especially when you're already doing a good amount of magic damage as it is when you properly land your abilities.

Now, does that mean AP Irelia is weak and needs a compensation buff after all the adjustments that were made in terms of burst midlane Irelia? Maybe, but trying to make her obtain 100% damage reduction that early again when that was a nightmare to play against...no, that isn't the way at all - you'll just be making people feel extremely frustrated at Irelia's kit & have it be a lot worse to play against her (which is the last thing the champ needs).

Alternate ideas:

  • Give passive a small AP ratio similar in scale to her AD ratio, promotes DPS even as AP Irelia (which I cannot stress enough is a MUCH healthier version of her playstyle, burst only promotes hatred & lack of counterplay).
  • Increase the AP Ratio on spade-proc to punish opponents harder for not respecting her ult boundaries.
  • Increase her E's AP Ratio since it's her most crucial skill-shot & is the easiest to 'avoid' when playing against her.

100% damage reduction at 500 AP will only get you downvotes & criticism for trying to bring AP Irelia back to a place where she was generally hated to be played against.

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