some thoughts on poppy's ult (for eventual rework)
so i like the way skirmisher's
smite works. Its like running exhaust
but just for yourself not allies. (it also suits her identity, as it challenges the adversary)
I see some parallels with poppy's ult. it isolates a target. in the case of poppy its typically to be immune to dmg outside of whoever you targeted with ult. while with skirmish its to isolate one person typically their carry. so you can go in and fight.
poppy is a turret diving goddess and this should stay. so I'd like to preserve her ability to dive a turret. keep her role as leader of team to engage with. if you do plan on changing her ult completely at least keep that aspect please. either that or keep her immune to peel aspect. or keep both but then u'll likely be plagued with same overloaded kit issues.
So i'd make it so her R can still block turret shots. or how about this, passive works on turrets while ult is up. so while the ult isolates one target and she is still vulnerable to outside damage. But at least she has her passive to deal with them.
so many ways to go about it really. you could also have it so she's immune to cc but not dmg. At least they can still try and focus you down. would make enemy think twice about focusing her too should i focus poppy and blow good damage/spells on her strong passive to try and save whoever she's isolated?
lastly might make her ult lower cdr on it but be bit shorter duration say 5.5/ 6 / 6.5 sec it'll be more like maokai ult in that sense. up about as often as skirmish smite.
