If what riot said in their ask riot is true
Then just drop URF, because the current trajectory has been downwards. Snowdown ARURF is most certainly the shittiest iteration of URF thus far.
Then just drop URF, because the current trajectory has been downwards. Snowdown ARURF is most certainly the shittiest iteration of URF thus far.
They should just completely invest on One for All & Hexakill to return. Bringing URF back returns nothing but more complains & whining.
Ok, very few people actually liked Hexakill much, at least, nowhere near as many as have been begging for the return of one-for-all...
At the very least if they bring back hexakill it needs to return to SR instead of being a really weird cramped TT mode.
Playing Hexakill in one of the most cramped map is what made Hexakill fun. Bringing it into SR & puts the meta of 2 top, 1 mid, 2 bot in a wide open map space is just as boring.
No because then it devolved into who got the first kills and could gang-bang the rest of the enemy team. Death timers were just enough that you'd have a perpetual number disadvantage and one side just went after your lone teammates. Playing it SR actually gave you a variety of strategies like duo jungle, perma-roamers, triple lanes, etc.
Playing Hexakill in one of the most cramped map is what made Hexakill fun. Bringing it into SR & puts the meta of 2 top, 1 mid, 2 bot in a wide open map space is just as boring.
I disagree. It gives press R to win comps too much of advantage, and those kinds of comps already dominate on Howling Abyss.
only reason i didnt like hexa was because of it being on TT
Never should have shoved URF into ARAM. Should rotate all the various game modes so much more than just Ascension and Siege. Hexakill, One for All, Nemesis Draft, DnD...there are good options.
Doom Bots and Black Market Brawlers are great too.
Never should have shoved URF into ARAM. Should rotate all the various game modes so much more than just Ascension and Siege. Hexakill, One for All, Nemesis Draft, DnD...there are good options.
What's Dnd?
Definitely not Dominion.
Then just drop URF, because the current trajectory has been downwards. Snowdown ARURF is most certainly the shittiest iteration of URF thus far.
absolutely. the shittiest of the funnest modes and the absolute most unbalanced. I'd take first URF with sona etc over this one.
its like riot is trying to run away its core base. the people who play for 'fun'
I said this already. URF is finished and I hope riot doesn't bring it back.
The only reason URF is shitty is because it doesn't have it's own custom map, and is based on objectives. Hands down, this is the sole reason.
They need to make a custom map for it and make it kill-based.
or just give us a sandbox mode....
Are you using IE, my dude?
Whenever i play corki yeah
They litterally said that they wanted to VOLUNTARILY make URF less fun so it attracts less players and THEN it would make less people quit the game. This is the kind of logic that you find in a children's cartoon ffs
Can someone link their ask riot? I can never find it.
Why do we keep getting different versions of URF mode instead of regular URF?
URF launched a long time ago, way before we ever started doing RGM. It was basically a crazy April Fool’s gag that ended up becoming hugely popular. Given how popular it is, lots of players want to know why we don’t bring back regular URF more often. There’s one reason that we haven’t really talked about before now:
URF makes some people stop playing League.
Every time we ran regular URF, we’d see a huge spike of games being played, and then the numbers actually dropped back down to a level that’s lower than it was just before we ran URF. It’s normal for new players to join League and for some longtime players to leave—this happens all the time. But when we turned on regular URF, it was different. In NA, for example, whenever we ran URF we’d usually see over twice as many longtime players leave the game compared to what we would’ve normally expected. In other words, some people binged on URF, and then suddenly stopped playing League. And the size of the dropoff indicates that it’s not just people coming back for URF and then leaving afterwards. Despite spending a lot of time investigating the reasons, we aren’t actually sure whether URF causes some sort of “hangover” effect or if it makes regular games feel slow by comparison—maybe it’s because URF feels like playing League with cheats turned on. Regardless, after we turn on URF, total games played go down, as do overall game hours. And they don’t recover for a long time, if ever. We’ve been trying to wrap our heads around a way to solve this problem for a while, and that’s one of the biggest reasons you see us experimenting with variations on the mode like ARURF and Snow Battle ARURF. Although these modes still suffer a bit from the “binge-then-churn” effect that regular URF has, it’s not nearly as bad (probably because you’re not seeing the same OP champs every game). URF causes some people to stop playing League, but a lot of you really love it. So instead of killing URF altogether, we’re just gonna keep experimenting to find some healthier version of the mode. Tell us your thoughts about Snow Battle ARURF—we’ll listen and apply what we learn to ARURF’s next appearance.
Why do we keep getting different versions of URF mode instead of regular URF?
URF launched a long time ago, way before we ever started doing RGM. It was basically a crazy April Fool’s gag that ended up becoming hugely popular. Given how popular it is, lots of players want to know why we don’t bring back regular URF more often. There’s one reason that we haven’t really talked about before now:
URF makes some people stop playing League.
Every time we ran regular URF, we’d see a huge spike of games being played, and then the numbers actually dropped back down to a level that’s lower than it was just before we ran URF. It’s normal for new players to join League and for some longtime players to leave—this happens all the time. But when we turned on regular URF, it was different. In NA, for example, whenever we ran URF we’d usually see over twice as many longtime players leave the game compared to what we would’ve normally expected. In other words, some people binged on URF, and then suddenly stopped playing League. And the size of the dropoff indicates that it’s not just people coming back for URF and then leaving afterwards. Despite spending a lot of time investigating the reasons, we aren’t actually sure whether URF causes some sort of “hangover” effect or if it makes regular games feel slow by comparison—maybe it’s because URF feels like playing League with cheats turned on. Regardless, after we turn on URF, total games played go down, as do overall game hours. And they don’t recover for a long time, if ever. We’ve been trying to wrap our heads around a way to solve this problem for a while, and that’s one of the biggest reasons you see us experimenting with variations on the mode like ARURF and Snow Battle ARURF. Although these modes still suffer a bit from the “binge-then-churn” effect that regular URF has, it’s not nearly as bad (probably because you’re not seeing the same OP champs every game). URF causes some people to stop playing League, but a lot of you really love it. So instead of killing URF altogether, we’re just gonna keep experimenting to find some healthier version of the mode. Tell us your thoughts about Snow Battle ARURF—we’ll listen and apply what we learn to ARURF’s next appearance.
This pretty much sums up why we're never getting any other permanent game modes that aren't a SR clone. They don't feel SR is interesting enough to stand on its own, so they feel forced to eliminate any possible competition to get everyone to play it. At least they're being honest for a change.
If you don't like the game mode, then simply don't play it.
I feel like it was better on my PBE account, as the champs that I was getting were cool af, like heimerdinger, jax, syndra, oriana, nidalee. Now on my account I get the biggest shit, like Shen, Nunu, Gnar.
I feel like the AR system knows the champs you play often and gives you the shittest possible so you can learn playing them. This is annoying me af.
Rito I just want to play Master Yi in URF/ARURF, that's all I'm asking. Its the ONLY way I can almost come close to re-experiencing season 2/3 ap full reset yi. Unfortunetly I own all 139 champions so the odds of me actually getting yi is 0.7% per game. WHY MUST YOU PUNISH ME RITO!!!
I want to know what the metric for "left the game" is
People take breaks you know
I'd argue that URF brings people back to the game.
My friend literally only comes back to LoL, just for URF. He says the game is no longer fun normally, but URF mode is fun to him.
What Riot is trying to say is "play more ranked mode because we want this game to be as competitive as possible!"
I'd argue that URF brings people back to the game.
My friend literally only comes back to LoL, just for URF. He says the game is no longer fun normally, but URF mode is fun to him.
What Riot is trying to say is "play more ranked mode because we want this game to be as competitive as possible!"
Then I have to say they're really fucking it up even more than I thought possible.
they probably will drop it. The response has been very negative. It's too bad they haven't just tried with standard 10 bans :/
Wouldn't have changed a thing. The 10 most broken champions get banned, the next 10 most broken champions become meta and it's the only thing you are allowed to play if you want to have fun.