There is a pretty big playerbase on Diana mains.
Meddler confined that she is going to be a mini rework. Let's post our ideas here.
Meddler confined that she is going to be a mini rework. Let's post our ideas here.
As a Diana main myself, move her ulti to her e so she can actually play the game before lvl 6. Her ult can put an aura around her at all times that she can cycle between full and new moon. Each phase would give her a buff,.
New moon boosts her defensive stats.
Full moon boosts her damage.
You could even have it cycle automatically, it could work like how balance druids do in wow
Wow, this is one of the best ideas I've seen in a while, I like it. This would also enhance her fighter playstyle, and make her much less point-and-click assassin-y. I would make her ult on her E like you said, but make it a dash in a direction, rather than a targeted ability. Targeted damage in general is frustrating, being able to use it as a "basic" ability instead of an ultimate I can see as very oppressive.
As a Diana main myself, move her ulti to her e so she can actually play the game before lvl 6. Her ult can put an aura around her at all times that she can cycle between full and new moon. Each phase would give her a buff,.
New moon boosts her defensive stats.
Full moon boosts her damage.
You could even have it cycle automatically, it could work like how balance druids do in wow
I wouldn't do that to her ult, her 825 is the sweet spot, what defines her for me is her ult range, and how much of a fear she possesses in lane after 6, I however would like to see something change with the e, and maybe give her r a mechanic that would let her reset a different way?
As a Diana main myself, move her ulti to her e so she can actually play the game before lvl 6. Her ult can put an aura around her at all times that she can cycle between full and new moon. Each phase would give her a buff,.
New moon boosts her defensive stats.
Full moon boosts her damage.
You could even have it cycle automatically, it could work like how balance druids do in wow
hell yeah I second this
Will she be allowed to have a lane phase, and not need 24/7 blue buff uptime?
Well, I really enjoy her Q and R. Maybe riot could do something about her E? There is ALOT of cd and it's most bearable abillity to sacrifice from her kit.
Great Rengar all over again! Soon y'all Diana players are gonna be swarming around here and causing a commotion!
Yes. There is at least 20 of them. At least.
hope they change her oppressive ult, akali is oppressive with a point & click dash and so is diana
hope they change her oppressive ult, akali is oppressive with a point & click dash and so is diana
I really wish people would stop throwing "oppressive" around so freely. Her ult is perfectly fine compared to many other abilities in league.
[{quoted}](name=Fuh Queue,realm=NA,application-id=3ErqAdtq,discussion-id=k0yyUdrI,comment-id=00050000,timestamp=2017-06-22T20:15:16.659+0000)
I really wish people would stop throwing "oppressive" around so freely. Her ult is perfectly fine compared to many other abilities in league.
no it isn't for the same reason akali's ult isn't, when they're too strong they lack counterplay because they can simply point & click dash to you
e lol
Aatrox main here , i feel you guys .
I dont want to be rude , but they don't care about your ideas posted in this thread . We've made a lot of posts like this one and no Rioter even bothered to read one , I'm almost sure about it . If you're unlucky , Ricklessabandon will get his hands on her and will consider that the rework looks good even if the champion is even more unplayable than before the rework . Not even PBE feedback was took into consideration , only his 39% wr after rework made Rick realise that listening to players can be useful .
This was the Aatrox rework background story . I wish you well guys .
In my opinion, her Q, W and R abilities give her a lot of survivability and damage. Her passive is her primary source of damage and lane sustain, this should be kept. Her Q is the bread and butter of her kit, the damage, mana cost and cool-down are suitable, one thing I would like to see on it is magic pen. The moonlight affect allows her to reset her ultimate, what if it also gave magic pen in a similar way to WuKong's Q or Jarvin's Q. The W shield gives a lot of survivability in team fights and laning, the only thing is it gets destroyed very easily. Other assassins like Zed, Ekko and Leblanc all have abilities that allow them to survive damage or escape easily after deleting somebody. Since I would classify Diana as the freight train of assassins (as in she smashes through the wall of tanks to the back line) making it so that the shield has better scaling would help her survive team fights. In regards to her E ability alot of people seem to not really get its utility. In the laning phase its difficult to use because of the high cool-down and mana cost respectfully, however it can be used to stick to people and stop them from escaping. It combination with her ultimate she can stick to people extremely well and since it can cancel dashs or leaps like Kha'zix E or trist E it adds another layer cc. The ability could use a mana and cool-down reduction since its not game-breaking. Her ultimate is pretty good, it can generate fear in lane at level 6 and has great potential at later stages of the game. Even though its point and click, its effective and almost always guarantee the kill. However one thing that would be cool is to have it stack your passive. Since you become pure moonlight in your dash it would be cool to see it charge you up to 3 stacks of your passive. These are just my ideas.
Rework her to a skirmisher/diver or a skirmisher/assassin.