reload mechanics
This is a quick complaint.
Why does jhin have to take 300 years to reload while graves can reload in .1 milisecond?
This is a quick complaint.
Why does jhin have to take 300 years to reload while graves can reload in .1 milisecond?
Because Jhin's is longer ranged and gets an auto-crit that gives him movement speed + the auto attack still works like a standard one instead of an Ashe W.
Because Jhin's is longer ranged and gets an auto-crit that gives him movement speed + the auto attack still works like a standard one instead of an Ashe W.
But he has no mobility and needs 6 tanks to guard him. Graves is 6 tanks.
Boy, I wish to make up for that lack of mobility half of his spells were extraordinarily long range, while also providing cc and decent damage....
oh wait
He has slight cc in the easiest to dodge skill shot and he only has long range on one attack, aside from that he has absolutely nothing you'd want from an adc aside from poke, and if you want poke just take cait. It's a champion that anyone beneath D1 shouldn't be allowed to even own.
I would argue that a snare is not slight cc, but it seems you and I see that differently
Probably because Graves can get his shots blocked by units or something.
good idea, we should make all adcs have reload mechanic and introduce turn rate. this way the ranged OP gap will finally be closed.