How about making towers do % HP damage to champions as well?
They already deal % HP damage to minions, might as well make them deal it to champions as well, so that it doesn't blindly favor tankier towerdivers over squishier ones.
They already deal % HP damage to minions, might as well make them deal it to champions as well, so that it doesn't blindly favor tankier towerdivers over squishier ones.
But one of the jobs as a tank is to take damage, and turret damage is a part of that. While it can feel ridiculous to have a tank with 3 items tank 10 tower shots, adc's and mages also get a huge powerspike, just in a different way that allows them to do lots of damage. For tank junglers, their purpose is to lock down a target and take the damage for the laner, so obviously they will be able to tank tower dives better, as they have a large difference in damage
Towers will still deal % Health Physical damage This means that if a tank builds armor they will take less damage They can still tank tower damage, but not as extremely as right now
I think the game will be to much of a stomp, every time you roam you will just dive and kill someone, I had a game like that with
and
that was just disgusting, their botlane was winning but the ability to solo dive them made them 3 levels behind our botlane
You could make it adaptive, either flat value or %hp damage, whichever is higher, so that consistently early they take the same amount of turret shots and from certain point tanks can take more so that they can still tank.
The thing is, based on what we define as early, it may have the same end result as current state of turrets.
Or just surrender and look for a team that actually responds to 4 bot.
I'd be in bronze 5 if I had to ff every time nobody responds, even a little, to 4 bot lol
towers should gain a secondary shot if more than one allie is under it, they are impossible to defend lategame without massive threat and wave clear
towers need to be stronger, but thats not what they need
why?
fighters dont really start being able to tower dive before 3 items. why would you punish champions like darius or garen or renekton for diving at 10 minutes when theyre ahead, when its mostly mobile aggressive early game junglers like
who dive you at lvl 2?
what is the point of adding % hp damage to turrets and punishing tanks and fighters for building resistances?
I'd prefer it punish all champions harder early on, especially Lee, and some tanks enable tower diving too effectively early on without trading things for it.
A % HP damage to champions that scales inversely with time, so that it punishes highly aggressive tower diving early on, and generally not so much fighters who start diving more towards the midgame, though maintaining enough % damage that it remains a threat as you get into the mid-late.
And maybe finally rework Ohmwrecker into a useful item for fighters and divers.
just having it do percent health damage instantly would make it so tanks wouldnt be able to tower dive at all the better way to do it is to have the damage ramp mechanic include percent health damage once the turret ramps up to the max so quicker dives wouldnt be affected while a tank and somebody else just diving you at full health would get punished due to the amount of time they would have to spend under turret to actually kill you
I watched a tank go under tower and take around 10 shots and walk away with plenty of life left due to wimp tower damage and a shield. It was unreal. I am okay with people tanking a few shots, but past that it should be fatal. Maybe have each shot increase by 20-30%. Then an in and out can survive, but not building a tent under it and taking a nap.
Make towers buy items with gold from minions players miss...Oh man that'd be amazing...horrible...hilarious...but amazing.
No, that would remove aggressive plays in comp which mayority of community doesn't give a sht about, but riot loves it for $ from all the sponsors
Towers honestly should either be doing:
True Damage to champions. 500 level 1 and scaling. (Don't know the scaling numbers. But it would have to be good enough.)
OR
Attack speed NEEDS to be EXACTLY like Dota 2. Least that games turrets do something.