Why does Riot hate attack speed slows?
Nasus - Patch 3.6 Wither Attack speed slow amount has been halved.
Frozen heart - Patch 4.5:
(Combine cost increased to 650 Gold, up from 550 Gold. Total cost reduced to 2600 Gold, down from 2900 Gold. Armor increased to 100 from 95.) Aura attack speed reduction reduced to 15% from 20%.
Randuins - Patch 3.04
Attack speed reduction reduced to 15% from 20%.
- It was further nerfed after to 10% but rebuffed to 15% so it stays to that value -
Lee sin - Patch 4.13
Cripple No longer reduces enemy attack speed (reduced to 0% from 20 / 30 / 40 / 50 / 60%).
This is not really that much of actuality but these passed over the years and nobody bats an eye (?).
Why does Riot hate attack speed slows so much? I personally found it a huge asset for duelling or dealing with (countering in a way) AD carries.
And don't forget
have been added since then, allowing to easily get rid of those AS slows if needed (which isn't that much anymore, since they got so nerfed). I'm also very surprised nobody seems to see those. I mean, AS slow is very underrated imo, it has lot of hidden power. Nerfing these is not sthg that should have been taken so lightly
(not sure about my english there but w/e)
And tbh it is a really nice stat to counter some hard kiting champions (counterplay is healthy \o/) like
/
+
In season 2 the best marksman was:
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Right at the end of season 3, when Tri-Force was buffed, Corki and Ezreal rose from the ashes and the meta carries were:
becoming the meta picks at the end of season 4 when Riot nerffed
, so that's probably a safe assumption to make.