Sion could use a few SMALL buffs

Spoofghoul··3 votes·306 views

Ok so first off, i think Sion is a pretty healthy tank. Has decent damage and cc but its all put in very telepgraphed skillshots.

He has been hit alot with nerfs to pretty much all his abilities and even his size. And he feels slightly clunky now. But thats ok he is after all an unwieldy behemot of an undead juggernaut nobody expect such an entity to dance around athe battlefield like a skilled assassin.

However currently he feels a bit unrewarding, his tankyness seems to fall off anyway even if you do farm health well, but if you fall behind even slightly and get zoned from farm too much then it really feels bad. The reason for this is his low base stats.

Buff 1 So i would ask for a small boost to his armor +1 per level sounds reasonable to me. This will make good farming Sion actually feel a tad more rewarding. Right now he needs to farm about 800 hp to be on par with other tanks with a little bit of extra armor this would go down abit to 500-600. ** Buff 2** The other buff, sligtly more complicated. Its more of a compensation buff for the shield nerf, rather then revert it this one does something different. The damage from the shield gets an extra scaling factor. Shield now deals exta bonus damage depending on how much shield is left, Also benefits from outside shielding sources. So you could stack Sions own shield with a Janna shield to deal even more bonus damage. Detonating will then make Sion lose all shielding. Not putting down any numbers here just the idea. Since the nerf opponents have at least 3 seconds to break the shield or move outside of its radius also the shield gives less protection untill max rank. To make it worse the size nerf also reduced its range sligtly. This buff is meant to make hitting the shield a bit more rewarding.

Sion Thanks in advance

5 Comments

TheHowester1 votes

I like these buffs, but i dont know if Riot will touch him for a while. He was FOTM for a while, and then he got nerfed and wasn't played that often since. I would like Riot to see this post and think if this is a good idea/

Spoofghoul1 votes

Yes i hope Riot will consider these

Olath Quortek1 votes

I don't think the +1 armor per level would break him but +.5 might be safer and would still help a bit. Riot obviously wants him to be middle of the road(ish) in armor and +1 armor per level prolly puts him a bit too much above average.

I actually really like the second idea you have there... slightly terrifying to balance maybe... certainly interesting... only thing I don't like about it is that it punishes well timed, split-second detonations with just a tiny sliver of shield left and I think it would prolly hurt his clear early.

Spoofghoul1 votes

Well the thing is with the second idea is that its a buff overall so its extra damage on top of what he ahs now. Some extra incentive to break the shield and giving him more synergy with other champions other then lets all ult together and win.

You get 3 seconds to damage it and destroy it unless he charges up before he goes in but then its so telegraphed you can evade it easy and in most cases still destroy the shield.

Olath Quortek1 votes

Hmm... I'm leery about it being too much of a buff in general... It could certainly have its high moments but the more I think about it the more I don't think it would work all that well for him... It might shift the focus of his shield more than it should or in the wrong direction... I still love the idea but shield amp/manipulation sounds like it should be on a different, even new, champion as a core mechanic instead of just tagged onto our beloved Undead Juggernaut.

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