Sion could use a few SMALL buffs
Ok so first off, i think Sion is a pretty healthy tank. Has decent damage and cc but its all put in very telepgraphed skillshots.
He has been hit alot with nerfs to pretty much all his abilities and even his size. And he feels slightly clunky now. But thats ok he is after all an unwieldy behemot of an undead juggernaut nobody expect such an entity to dance around athe battlefield like a skilled assassin.
However currently he feels a bit unrewarding, his tankyness seems to fall off anyway even if you do farm health well, but if you fall behind even slightly and get zoned from farm too much then it really feels bad. The reason for this is his low base stats.
Buff 1 So i would ask for a small boost to his armor +1 per level sounds reasonable to me. This will make good farming Sion actually feel a tad more rewarding. Right now he needs to farm about 800 hp to be on par with other tanks with a little bit of extra armor this would go down abit to 500-600. ** Buff 2** The other buff, sligtly more complicated. Its more of a compensation buff for the shield nerf, rather then revert it this one does something different. The damage from the shield gets an extra scaling factor. Shield now deals exta bonus damage depending on how much shield is left, Also benefits from outside shielding sources. So you could stack Sions own shield with a Janna shield to deal even more bonus damage. Detonating will then make Sion lose all shielding. Not putting down any numbers here just the idea. Since the nerf opponents have at least 3 seconds to break the shield or move outside of its radius also the shield gives less protection untill max rank. To make it worse the size nerf also reduced its range sligtly. This buff is meant to make hitting the shield a bit more rewarding.
Thanks in advance