Something wrong in S5 late game
There is something bad about the current late game. It's very frustrating. You're in a game that appear to last forever (1 hour). Your team took an inhib, then the opponents ook an inhib.. The game seem even and very balanced. Same skill level apparently on each side.
Suddenly, someone do 1 single small error in positioning (1 missed skill shot, 1 good blitz grab maybe..) and the entire game collapse. You lost a team fight and still managed to kill 3 of the opponents. But after 1 hour suddenly the game decide to end and you just realize that by the time your team will be up again, the adc alone have enough time to take down the 3 inhib towers, the 3 inhibs, the 2 nexus towers and then the nexus. (barely exagerating)
I understand the game must end at some point but the curve is just wrong In the current iteration. If the game goes over 50 minutes it seem decided on a dice roll instead of just keep going as usual.
I played enough of those game right now to realize it's not just a bad luck or a feeling. Really those games break instead of smoothly ending.
The main things that I see could fix this is :
- Minions don't scale high/fast enough.
- Towers don't scale high/fast enough.
- The nexus could be harder to destroy.
- Death timers could cap at 45 seconds.
On the other hand, I wouldn't mind if the game was slightly less stable on lower stages. It seem such situations happens more often, but maybe Riot have more stats then me about that.
What is your suggestions ?